Flashheart AI

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scripter64
Waheguru
Posts: 5891
Joined: Fri Jan 16, 2009 8:36 pm

Flashheart AI

Post by scripter64 »

Hi! This AI attempts a very ! strategy created by fen.
With a good start, it might be able to win :lol:

Game Settings
Civilization: Mongols
Game Type: Random Map
Map Type: Arabia
Map Size: Tiny
Difficulty: Hard
Other Players: 1v1 only
Resources: Standard (Low)
Population: 200-250
Reveal Map: Standard
Starting Age: Dark Age
Victory: Conquest
Teams Together: Either
Teams Locked: Either
All Techs: Either
UserPatch: v1.4 Required
Attachments
Flashheart.rar
Flashheart AI
(7.87 KiB) Downloaded 357 times

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LightTree
Waheguru
Posts: 1608
Joined: Wed Mar 10, 2010 12:21 am

Re: Flashheart AI

Post by LightTree »

!

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John the Late
Swami
Posts: 116
Joined: Thu Dec 20, 2012 8:54 am
Location: Germany

Re: Flashheart AI

Post by John the Late »

Very funny idea, reminds me a lot of KLEW. :D

I think it would be better for this AI if it would garrison the scorpions inside the workshop if there are enemies nearby, just take a look at how the scorpions were destroyed 1 by 1 by Crusade's feudal army. (Crusade version 4.42, just took the one I had in the AI folder to test) :)
Attachments
record.rar
(219.35 KiB) Downloaded 296 times

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