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Re: Juggernaut 1.3
Posted: Mon Jan 27, 2014 9:19 am
by UnfairestEel
Updated.
This update fixes a number of "bugs" making it much more consistent, kind of.
If anyone notices anywhere it can be improved, suggestions are welcome
Re: Juggernaut 1.3
Posted: Mon Jan 27, 2014 7:56 pm
by scripter64
Thanks, Eel
Re: Juggernaut 1.4
Posted: Thu Feb 13, 2014 9:08 pm
by UnfairestEel
Updated.
Re: Juggernaut 1.4
Posted: Thu Feb 13, 2014 10:21 pm
by scripter64
Thanks! Includes the adjustments from the Mininaut games?
Re: Juggernaut 1.4
Posted: Thu Feb 13, 2014 10:26 pm
by UnfairestEel
yes
Re: Juggernaut 1.4
Posted: Thu Aug 07, 2014 10:58 am
by UnfairestEel
A beta update. Has a few things I'm trying out that aren't guaranteed to be bug free
Re: Juggernaut 1.4
Posted: Thu Aug 07, 2014 12:23 pm
by neilkaz
Great to see that you are still working on Juggernaut. It is a terror when play Huns in 1v1 on land maps.
However, I found a bug with 1.4 when playing with high pop limits like 1000. Juggernaut builds far more houses than are necessary once pop gets above 200. As a result it might have housing for 500 when pop is 250 and this, of course wastes man hours and wood at am often critical time.
.. neilkaz ..
Re: Juggernaut 1.4
Posted: Thu Aug 07, 2014 12:54 pm
by UnfairestEel
Thanks. I'm aware that Juggernaut is much weaker on higher pop caps and plan to test.
In the meantime I'll restrict houses
Re: Juggernaut 1.4
Posted: Thu Aug 07, 2014 2:59 pm
by neilkaz
Great and I look forward to seeing the improvements.
Re: Juggernaut 1.5
Posted: Wed Aug 27, 2014 12:39 pm
by UnfairestEel
This update massively improves...
High pop caps
TG ability
Stuff
Enjoy
Please report any undesirable behaviour