Mininaut 1.4

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UnfairestEel
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Mininaut 1.4

Post by UnfairestEel »

Here's a little something I did today, it's a 30 rule version of juggernaut!

It can only play huns. Edit that, it's a versatile little beast that can handle extra relics and all civs and other stuff that I've forgotten about now.

1.1: fixes any chance of wood screw and adds stuff for team games on top of some other small tweaks.

1.2: HUGE upgrade. Makes the ai both more versatile and significantly stronger.

1.3: Plays all non-aofe civs now (sometimes it's awesome, sometimes not) I added 3 (5 actually if you include housing and the resign rules) extra rules for 1v1 (market + sell food + some rule that stops* suicidal castle placement) + a resign rule. leaving it's count at 33 iirc <_<

1.4: Changed some longstanding problems in regards to pop-cap. Previous versions were tested on huge pop caps, I've fixed it to perform better on pop-cap 200 (but maybe less effective on 1000). Added secondary strategies for teutons and persians. Other changes you can try for yourself to discover.
Definitely better in TGs though. Also features ONE LESS RULE... Deleted resign rule

NOTE:
1.3 onwards is just about unreadable unless you study it. 1.2 onwards is unreadable for the inexperienced scripter (UP stuff :) ) This said, I believe that version 1.2 would be a very useful guide for those who don't know where to start with scripting for the UserPatch.

Another note: This ai is lagless in 1v1 and when there's only efficient ais working with it, but if you use crazy settings I did like 8player 300 pop ffas and the like, it will slow the game down (it's also quite laggy when combined with peterson) This is because it uses attack-now to attack- a notoriously laggy attack method (that has been improved infinitely with the userpatch)
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Mininaut 1.4
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Mininaut.zip
Mininaut 1.3
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Mininaut 1.2
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Last edited by UnfairestEel on Fri Mar 03, 2017 3:31 am, edited 7 times in total.
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scripter64
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Re: Mininaut

Post by scripter64 »

Nice! Would be fun to have another mini tournament :devil

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UnfairestEel
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Re: Mininaut 1.1

Post by UnfairestEel »

a little update
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THE RULER
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Re: Mininaut 1.1

Post by THE RULER »

eeeel ! B)
It's poison and it's blood and big fire, big burn - into the ashes and no return

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UnfairestEel
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Re: Mininaut 1.1

Post by UnfairestEel »

:D
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Knowledge is Power.
Therefore, Knowledge is Time.
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UnfairestEel
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Re: Mininaut 1.2

Post by UnfairestEel »

Updated.

This update makes the ai much much MUCH stronger :devil

On top of general performance it's able to play any pop cap >= 175 well, in fact it prefers larger pop-caps (tests ran were 800 pop)
It enjoys maps like graveyards, building more monasteries when needed (and it kind of needs the gold later since it doesn't use a market)

Despite the huge upgrade don't expect too much, it still loses to juggernaut 1.0 huns :dance but for a mini ai, it's something I'm very proud to say is mine :)

ps. still only 30 rules
Knowledge is Time.
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Time is Money.
Money is Power.
Knowledge is Power.
Therefore, Knowledge is Time.
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scripter64
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Re: Mininaut 1.2

Post by scripter64 »

It was already scary before! :lol:
Thanks for the update!

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Finaldeath
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Re: Mininaut 1.2

Post by Finaldeath »

30 rules? nicceeeee :D
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Writing a set of tutorials - My own AI is super secret development!

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UnfairestEel
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Re: Mininaut 1.2

Post by UnfairestEel »

:D
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Time is Money.
Money is Power.
Knowledge is Power.
Therefore, Knowledge is Time.
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UnfairestEel
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Re: Mininaut 1.3

Post by UnfairestEel »

Well I've finally uploaded 1.3- haven't actually touched it for months iirc. But just felt the urge to upload it today.

Plays all civs etc etc have a nice day B)
Knowledge is Time.
This simple fact can be derived from these beliefs:
Time is Money.
Money is Power.
Knowledge is Power.
Therefore, Knowledge is Time.
Q.E.D.

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