Daedric AI v1.10aa

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Esty
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Re: Daedric AI v1.9b

Post by Esty »

YEAH !
Thank you Armelon <3
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently :o dette :dance

Archon
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Re: Daedric AI v1.9b

Post by Archon »

Armelon wrote: I was unable to recreate the scout bugg...

I guess the issue is it runs to an ally if their sheep is revealed by the TC at the start. You need something like (up-filter-range -1 -1 -1 32) in the rule that searches the remote sheep.

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LightTree
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Re: Daedric AI v1.9b

Post by LightTree »

Thx :).

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Aleph
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Re: Daedric AI v1.9b

Post by Aleph »

Hey Armelon,
your AI has a critical bug that makes the scout freeze at game time 0, and never move until an enemy comes near and it gives chase. I've seen it 4 times already, on Dry Arabia and Oasis. No idea under what circumstances, because I can't reproduce it. Don't have a rec either :head

Armelon
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Re: Daedric AI v1.9ba

Post by Armelon »

Hey,

I'm really not sure what causes that bugg to happen guys. Neither was i able to recreate is so far in my local versions. Maybe somehow it already works proper? maybe i was just lucky enough to not bug out everytime... :) I added a distance filter to the sheep collecter...

I guess letme know if it keeps happening and i might just delete every rule that interacts with the scout and readd it or something i guess.

Other updates... i honestly have no idea anymore what i done long long ago... things changed!

:D

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LightTree
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Re: Daedric AI v1.9ba

Post by LightTree »

Nice to see you back, thx :).

fenris_w0lf
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Re: Daedric AI v1.9ba

Post by fenris_w0lf »

Did a Daedric vs Juggernaut test and one Daedric was unable to place LC.

If no scout is provided by the map I would suggest having one vill to scout (post-loom that is....and until "this-and-that"-is-found) :)
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rec.20161020-232810_daedric_jugger.zip
Red was unable to place LC it seems...
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Armelon
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Re: Daedric AI v1.10

Post by Armelon »

Daedric updated to v.1.10

added position goal
added id-goal
added ally assistance
-will only assist its closest ally if its not attacking itself.
-Does not require taunt 222 for now

Does not yet request help for now.

feedback is welcome as always.

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Aleph
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Re: Daedric AI v1.10

Post by Aleph »

Thx for new :).

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Esty
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Re: Daedric AI v1.10

Post by Esty »

Hi Armelon,
Do you want this new version to be used for the tournament games coming ?
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently :o dette :dance

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