Daedric AI v1.10aa

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ER
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Re: Daedric AI v1.8d

Post by ER »

Nice :D
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He sent the invitation out the day after. Nobody attended.

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Esty
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Re: Daedric AI v1.8d

Post by Esty »

Wow now daedric can play in hardest without any bug ! gj and ty
Author of the TRiBaL_Warriors AI and currently PharaoN :dance

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CheeseOnToast
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Re: Daedric AI v1.8d

Post by CheeseOnToast »

Seems sn-wood-dropsite-distance etc are having problems when Daedric gets hit hard and loses dropsites, perhaps this could be fixed in an update? it results in villagers going idle.

http://i.imgur.com/NssUMwi.png
http://i.imgur.com/fEWRkOl.png

Armelon
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Re: Daedric AI v1.9

Post by Armelon »

Daedric has been updated to version 1.9!!

Wood gather distance should be fixed, although by the time it actives due to losing lumber-camps or bad lumber-camp placement its pretty much lost already anyways.. :D
All castle-age tactics have been slightly reformed... the new updates of the horde and specialy of Promi forced Daedric to step up its game aswell(mainly team game related)
Daedric now tries to "counter" in castle-age... as in spears only get made when actualy needed and not auto on both xbows and knights strat. and xbows will stop beeing made if the enemy has to much skirms. spears and skirms respond to all units in game and not as it used to be to only not unique units.
imperial-age: makes a trades carts a little bit faster mostly. now auto tributes resources when it has enough

some other small things here and there...

Enjoy! any feedback is most apreciated!

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Promiskuitiv
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Re: Daedric AI v1.9

Post by Promiskuitiv »

Niiiice, thank you very much! :)

Also:
the new updates of the horde and specialy of Promi forced Daedric to step up its game aswell(mainly team game related)
:devil
Creator of Promi.
Feedback is greatly appreciated.

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THE RULER
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Re: Daedric AI v1.9

Post by THE RULER »

:bigsmile
It's poison and it's blood and big fire, big burn - into the ashes and no return

scripter64
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Re: Daedric AI v1.9

Post by scripter64 »

Nice, thank you! :)

Armelon
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Re: Daedric AI v1.9

Post by Armelon »

Ohh maybe something i should mention and update int he main post, Man at arms + skirms flush has been removed for now, its 9/10 times unable to keep up and way to weak in possibly damaging a enemy in the game its ahead. also in Hardest this tactic was beyond terrible.

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LightTree
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Re: Daedric AI v1.9

Post by LightTree »

Glad you're still working on Daedric, thx for the update :). Yes, m@a is a bit hard for AIs, would require micro rules and he keeps training them as the losses go on, which hurts feudal progress.

Archon
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Re: Daedric AI v1.9

Post by Archon »

Armelon wrote:Daedric has been updated to version 1.9!!
Nice to see that there are still updates.
I played one game 4v4 and Horde just won because Daedric (as celtic with pocket knights strategy) bugged in castle age and stopped farming. :( :head

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