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Re: Daedric AI v1.8d

Posted: Mon Apr 18, 2016 11:16 am
by ER
Nice :D

Re: Daedric AI v1.8d

Posted: Tue Apr 19, 2016 8:28 am
by Esty
Wow now daedric can play in hardest without any bug ! gj and ty

Re: Daedric AI v1.8d

Posted: Thu Apr 21, 2016 6:04 am
by CheeseOnToast
Seems sn-wood-dropsite-distance etc are having problems when Daedric gets hit hard and loses dropsites, perhaps this could be fixed in an update? it results in villagers going idle.

http://i.imgur.com/NssUMwi.png
http://i.imgur.com/fEWRkOl.png

Re: Daedric AI v1.9

Posted: Tue May 17, 2016 6:09 am
by Armelon
Daedric has been updated to version 1.9!!

Wood gather distance should be fixed, although by the time it actives due to losing lumber-camps or bad lumber-camp placement its pretty much lost already anyways.. :D
All castle-age tactics have been slightly reformed... the new updates of the horde and specialy of Promi forced Daedric to step up its game aswell(mainly team game related)
Daedric now tries to "counter" in castle-age... as in spears only get made when actualy needed and not auto on both xbows and knights strat. and xbows will stop beeing made if the enemy has to much skirms. spears and skirms respond to all units in game and not as it used to be to only not unique units.
imperial-age: makes a trades carts a little bit faster mostly. now auto tributes resources when it has enough

some other small things here and there...

Enjoy! any feedback is most apreciated!

Re: Daedric AI v1.9

Posted: Tue May 17, 2016 6:37 am
by Promiskuitiv
Niiiice, thank you very much! :)

Also:
the new updates of the horde and specialy of Promi forced Daedric to step up its game aswell(mainly team game related)
:devil

Re: Daedric AI v1.9

Posted: Tue May 17, 2016 8:17 am
by THE RULER
:bigsmile

Re: Daedric AI v1.9

Posted: Tue May 17, 2016 11:30 am
by scripter64
Nice, thank you! :)

Re: Daedric AI v1.9

Posted: Tue May 17, 2016 11:52 am
by Armelon
Ohh maybe something i should mention and update int he main post, Man at arms + skirms flush has been removed for now, its 9/10 times unable to keep up and way to weak in possibly damaging a enemy in the game its ahead. also in Hardest this tactic was beyond terrible.

Re: Daedric AI v1.9

Posted: Tue May 17, 2016 1:17 pm
by LightTree
Glad you're still working on Daedric, thx for the update :). Yes, m@a is a bit hard for AIs, would require micro rules and he keeps training them as the losses go on, which hurts feudal progress.

Re: Daedric AI v1.9

Posted: Wed May 18, 2016 5:00 am
by Archon
Armelon wrote:Daedric has been updated to version 1.9!!
Nice to see that there are still updates.
I played one game 4v4 and Horde just won because Daedric (as celtic with pocket knights strategy) bugged in castle age and stopped farming. :( :head