BruteForce 2.14h
- Fixed a bug where BruteForce would sometimes get stuck in Dark Age
- Fixed a bug where BruteForce would sometimes not place defense towers vs humans.
- Fixed several unit training bugs for FE and AK (Wololo Kingdoms)
- Fixed (atleast I'm assuming) that distant boars are no longer ignored if in sight.
- Added taunt "250" to inform players of Brutes strategy.
- Removed debug messages
- Made wall deletion rules less strict for maps like Arena and Fortress.
- Minor improvements to economy related stuff.
BruteForce AI
- CheeseOnToast
- Yogi
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- Waheguru
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Re: BruteForce AI
Saw the Dark Age lols mentioned in the chat, thanks
- CheeseOnToast
- Yogi
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Re: BruteForce AI
https://www.youtube.com/watch?v=_1qXQRpF08Escripter64 wrote:Saw the Dark Age lols mentioned in the chat, thanks
- CheeseOnToast
- Yogi
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Re: BruteForce AI
2.14i
- Fixed several unit training bugs for Forgotten Empires and African Kingdoms (including Wololo Kingdoms)
- Fixed a bug where BruteForce wouldn't research some unique techs.
- Fixed a bug where BruteForce wouldn't train fire ships.
- Fixed a bug where BruteForce wouldn't train demo ships
- Fixed a bug where BruteForce would have suicidal tendencies to drop a tower.
- Fixed a bug where BruteForce would try mushing and flushing on Regicide.
- Fixed a bug where BruteForce wouldn't advance fast enough in pocket
- Improvements to economy
- Other fixes and improvement related things that I forgot.
- Fixed several unit training bugs for Forgotten Empires and African Kingdoms (including Wololo Kingdoms)
- Fixed a bug where BruteForce wouldn't research some unique techs.
- Fixed a bug where BruteForce wouldn't train fire ships.
- Fixed a bug where BruteForce wouldn't train demo ships
- Fixed a bug where BruteForce would have suicidal tendencies to drop a tower.
- Fixed a bug where BruteForce would try mushing and flushing on Regicide.
- Fixed a bug where BruteForce wouldn't advance fast enough in pocket
- Improvements to economy
- Other fixes and improvement related things that I forgot.
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- Waheguru
- Posts: 5891
- Joined: Fri Jan 16, 2009 8:36 pm
Re: BruteForce AI
"Other fixes and improvement related things that I forgot"
I love that one
I love that one
- ER
- Waheguru
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- Joined: Sat Nov 08, 2003 9:23 am
- Location: Johannesburg, South Africa
Re: BruteForce AI
The daily update Thanks!
Stephen Hawking held a party for time travelers.
He sent the invitation out the day after. Nobody attended.
Ah coffee. The sweet balm by which we shall accomplish today's tasks. ~ Holly Black
He sent the invitation out the day after. Nobody attended.
Ah coffee. The sweet balm by which we shall accomplish today's tasks. ~ Holly Black
- LightTree
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Re: BruteForce AI
Thx for the work .
- CheeseOnToast
- Yogi
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- Joined: Sun Aug 31, 2014 5:48 pm
Re: BruteForce AI
BruteForce 2.14k
- Fixed a bug where BruteForce would garrison fishing ships upon completion.
- Fixed a bug with Patrol Attacking.
- Fixed a bug with flares
- Minor improvements to build related stuff
- Minor improvements to TSA stuff
- Minor improvements to economy stuff
- Other improvements I forgot, some stuff with techs, imperial stuff, all nice things.
Brute might have a habit of bugging out so be careful about that (if you do find any bug do tell)
- Fixed a bug where BruteForce would garrison fishing ships upon completion.
- Fixed a bug with Patrol Attacking.
- Fixed a bug with flares
- Minor improvements to build related stuff
- Minor improvements to TSA stuff
- Minor improvements to economy stuff
- Other improvements I forgot, some stuff with techs, imperial stuff, all nice things.
Brute might have a habit of bugging out so be careful about that (if you do find any bug do tell)
- ER
- Waheguru
- Posts: 2764
- Joined: Sat Nov 08, 2003 9:23 am
- Location: Johannesburg, South Africa
Re: BruteForce AI
Stephen Hawking held a party for time travelers.
He sent the invitation out the day after. Nobody attended.
Ah coffee. The sweet balm by which we shall accomplish today's tasks. ~ Holly Black
He sent the invitation out the day after. Nobody attended.
Ah coffee. The sweet balm by which we shall accomplish today's tasks. ~ Holly Black
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- Waheguru
- Posts: 1905
- Joined: Sat Nov 08, 2003 9:22 am
Re: BruteForce AI
The patrol to ally defense sometimes walks through enemy attackers.
BruteForce seems really greedy with camp placement and loses some villagers when building to close to an enemy in 4v4. In one game on a flank it even went for a TC at my resources.
BruteForce seems really greedy with camp placement and loses some villagers when building to close to an enemy in 4v4. In one game on a flank it even went for a TC at my resources.