=◬= Illuminati AI =◬=
- Aleph
- Yogi
- Posts: 487
- Joined: Sat Jan 17, 2015 10:07 am
- Location: Germany
Re: Illuminati AI - Δ - Aztecs | Arabia | 1vs1
Thanks, that fixed the error!
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- Waheguru
- Posts: 5891
- Joined: Fri Jan 16, 2009 8:36 pm
- Aleph
- Yogi
- Posts: 487
- Joined: Sat Jan 17, 2015 10:07 am
- Location: Germany
Re: Illuminati AI - Δ - Aztecs | Arabia | 1vs1
Major update coming soon!
Stay tuned m80s!
Stay tuned m80s!
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- Waheguru
- Posts: 5891
- Joined: Fri Jan 16, 2009 8:36 pm
- Promiskuitiv
- Waheguru
- Posts: 1364
- Joined: Thu Nov 10, 2011 1:07 pm
- Aleph
- Yogi
- Posts: 487
- Joined: Sat Jan 17, 2015 10:07 am
- Location: Germany
Re: Illuminati AI - Δ - Aztecs | Arabia | 1vs1
*triumphant trumpets*
; changelog 0.3c -> 0.4
; Illuminati is now TEAM GAME COMPATIBLE!
; -- TG strategy choice depends on position:
; ----- pocket Illu will boom into eagle flood most of the time
; ----- flank Illu will eagle rush, mass xbows or fight in feudal
; -- trade
; -- other changes towards better TG performance
; completely reworked large parts of the AI:
; -- strategy selection
; -- military recruitment
; -- military research
; -- military building
; scout will now grab found sheep
; many tweaks
; changes to internal structure
There are probably still some bugs or oversights, so please tell me if you find any!
At least now it's relatively structured, so I'll have a much easier time working on it.
First TG tests were very promising. Even though pocket Illus don't help their flanks, they can still win the game 2v4
I haven't fleshed out the new strategies yet, so the AI will predictably only train 1 to 3 unit types. More work to do.
I also haven't had the chance to test the feudal war and xbow strategies yet, because it seems to reliably standard FC in its current state. Be sure to give feedback if you see Illu fight in feudal or mass xbows.
; changelog 0.3c -> 0.4
; Illuminati is now TEAM GAME COMPATIBLE!
; -- TG strategy choice depends on position:
; ----- pocket Illu will boom into eagle flood most of the time
; ----- flank Illu will eagle rush, mass xbows or fight in feudal
; -- trade
; -- other changes towards better TG performance
; completely reworked large parts of the AI:
; -- strategy selection
; -- military recruitment
; -- military research
; -- military building
; scout will now grab found sheep
; many tweaks
; changes to internal structure
There are probably still some bugs or oversights, so please tell me if you find any!
I can't believe how messy my fucking script was. I literally had to rewrite half of it before I could even begin testing this version. Back when I originally developed this AI I was stoned 24/7. Illuminati confirmed.scripter64 wrote:
At least now it's relatively structured, so I'll have a much easier time working on it.
First TG tests were very promising. Even though pocket Illus don't help their flanks, they can still win the game 2v4
I haven't fleshed out the new strategies yet, so the AI will predictably only train 1 to 3 unit types. More work to do.
I also haven't had the chance to test the feudal war and xbow strategies yet, because it seems to reliably standard FC in its current state. Be sure to give feedback if you see Illu fight in feudal or mass xbows.
Last edited by Aleph on Thu Aug 04, 2016 2:54 pm, edited 1 time in total.
- Promiskuitiv
- Waheguru
- Posts: 1364
- Joined: Thu Nov 10, 2011 1:07 pm
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- Waheguru
- Posts: 5891
- Joined: Fri Jan 16, 2009 8:36 pm
Re: Illuminati AI - Δ - Aztecs | Arabia - NOW TG COMPATIBLE!
Downloaded, thanks!
- LightTree
- Waheguru
- Posts: 1608
- Joined: Wed Mar 10, 2010 12:21 am
Re: Illuminati AI - Δ - Aztecs | Arabia - NOW TG COMPATIBLE!
Sounds interesting, will get .
- Esty
- Waheguru
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- Joined: Wed Dec 30, 2015 7:37 am
Re: Illuminati AI - Δ - Aztecs | Arabia - NOW TG COMPATIBLE!
i'l test it against my new version of yggdrasil ! and then i give feedback !
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently dette