*triumphant trumpets*
; changelog 0.3c -> 0.4
; Illuminati is now
TEAM GAME COMPATIBLE!
; -- TG strategy choice depends on position:
; ----- pocket Illu will boom into eagle flood most of the time
; ----- flank Illu will eagle rush, mass xbows or fight in feudal
; -- trade
; -- other changes towards better TG performance
; completely reworked large parts of the AI:
; -- strategy selection
; -- military recruitment
; -- military research
; -- military building
; scout will now grab found sheep
; many tweaks
; changes to internal structure
There are probably still some bugs or oversights, so please tell me if you find any!
scripter64 wrote:
I can't believe how messy my fucking script was. I literally had to rewrite half of it before I could even begin testing this version. Back when I originally developed this AI I was stoned 24/7. Illuminati confirmed.
At least now it's relatively structured, so I'll have a much easier time working on it.
First TG tests were very promising. Even though pocket Illus don't help their flanks, they can still win the game 2v4
I haven't fleshed out the new strategies yet, so the AI will predictably only train 1 to 3 unit types. More work to do.
I also haven't had the chance to test the feudal war and xbow strategies yet, because it seems to reliably standard FC in its current state. Be sure to give feedback if you see Illu fight in feudal or mass xbows.