Meleon 20151215-000001 released!
- Core: adjusted gathering percentages for gold
- Core: made research stockpiling less !
- Core: increased villager training speed
Meleon AI
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- Waheguru
- Posts: 5891
- Joined: Fri Jan 16, 2009 8:36 pm
Re: Meleon AI
Spectating human v AI multiplayer games makes so many problems more clear
- CheeseOnToast
- Yogi
- Posts: 388
- Joined: Sun Aug 31, 2014 5:48 pm
Re: Meleon AI
I think it should ungarrison its siege units from its siege workshop after it trains a few mangonels/scorpions against archers.
In an Aztec vs Aztec game it also trained monks against archers, which isn't a good idea, maybe monks should be limited to an infantry/knight detection method (excluding eagle warriors and light cav)
In an Aztec vs Aztec game it also trained monks against archers, which isn't a good idea, maybe monks should be limited to an infantry/knight detection method (excluding eagle warriors and light cav)
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- Waheguru
- Posts: 5891
- Joined: Fri Jan 16, 2009 8:36 pm
Re: Meleon AI
Meleon 20151216-000000 released!
- Core: adjusted gathering percentages
- Core: fixed gather-inside for later buildings
- Core: enabled more techs for research
- Core: fixed blocked attack issue
- Core: reduced gatherer switching
- Core: added livestock counting
I definitely need to add a countering system of some kind soon, yes
- Core: adjusted gathering percentages
- Core: fixed gather-inside for later buildings
- Core: enabled more techs for research
- Core: fixed blocked attack issue
- Core: reduced gatherer switching
- Core: added livestock counting
I definitely need to add a countering system of some kind soon, yes
- Promiskuitiv
- Waheguru
- Posts: 1364
- Joined: Thu Nov 10, 2011 1:07 pm
Re: Meleon AI
Awesome to see the frequent + impactful updates, thanks!
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- Waheguru
- Posts: 5891
- Joined: Fri Jan 16, 2009 8:36 pm
Re: Meleon AI
Meleon 20151218-000000 released!
- Core: shepherd micro for dark age
- Core: sheep micro for dark age (no explore yet)
- Core: gathering in dark age adjusted
- Core: retreat from TC adjusted
I've been trying to make the Dark Age less terrible, but there's still a lot to do
- Core: shepherd micro for dark age
- Core: sheep micro for dark age (no explore yet)
- Core: gathering in dark age adjusted
- Core: retreat from TC adjusted
I've been trying to make the Dark Age less terrible, but there's still a lot to do
- CheeseOnToast
- Yogi
- Posts: 388
- Joined: Sun Aug 31, 2014 5:48 pm
Re: Meleon AI
Thanks for the update, I will let you know if everything is working right.
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- Waheguru
- Posts: 1905
- Joined: Sat Nov 08, 2003 9:22 am
Re: Meleon AI
I think it still gathers too much wood and builds too many farms in late dark age.scripter64 wrote:Meleon 20151218-000000 released!
- Core: gathering in dark age adjusted
But it's boar hunt and deer lurer coordination was really good, it didn't waste time needlessly walking around.
When it was in feudal age and just completed the ri-wheelbarrow upgrade there was a few seconds left to build the archery range and even it had all the resources to get to castle age, it queued two villagers and delayed the age advancement unnecessarily.
I think it should decide to go either xbows or eagles in early castle age and not both. So it can spend more res on eco. To make it wose, it even got the longswords upgrade without ever training any.
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- Waheguru
- Posts: 5891
- Joined: Fri Jan 16, 2009 8:36 pm
Re: Meleon AI
Thanks for testing, Archon! Which civ researched longswords without training them?
I'll try to make those adjustments soon!
I'll try to make those adjustments soon!