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Hello, I'm not sure if this has been reported or not but I haven't been able to efficiently test Tribal yet because it has a weird bug when trying to advance through ages.
I have tested Tribal on all vanilla civs, and 80% of the matches it will say:
Canceling training to advance to feudal age
Canceling training to advance to feudal age
Canceling training to advance to feudal age
There will be a villager training cancel but it will just make a new one instantly after its canceled causing it to instantly loop.
Anyways, not sure if this is a bug or a human error by me in some way. But nonetheless I really love Odette just wish I could use these together.
Hi, This is strange. I just tested tribal in a 4v4 and none of the players had this issue. What settings are you using ? Tribal is supposed to play in low resources at start and difficulty "extreme" if on DE / difficulty "Hard" if AOC.
Definitive Edition
The settings I'm using are:
2v2v2v2
Starting Age Dark
Final Age Imperial
200 Population
Map Arabia
Extreme Difficulty
Low resources
Conquest
Thx MightyRecon, for having detected this bug.
The probleme was related to the 2v2v... settings :
When there are more than 2 teams in game, Tribal is supposed to switch its build order to make more villagers in dark age, for a faster castle-age time. I had to prevent some rules to trigger in this situation.
The problem is fixed.
cheers
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently dette
Issue fixed !
Very weird : a rule containing (disable-self) was triggered twice, making the negative cc-add-resources executed x2, this when the map selected was neither arabia nor arena. It makes nosens to me. Btw, i found the way to fix it, fortunately.
Btw, AIs here are designed for difficulty hard in AOC/WK and difficulty extreme in DE. Thx for having caught the bug for difficulty hardest
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently dette