TRiBaL_Warriors
- CheeseOnToast
- Yogi
- Posts: 388
- Joined: Sun Aug 31, 2014 5:48 pm
Re: TRiBaL_Warriors (new AI)
To add onto pockets: sometimes they reach castle without loom and it takes them some time to get loom which makes them lose a lot of villagers and lose the game for flank on their side.
- Esty
- Waheguru
- Posts: 1159
- Joined: Wed Dec 30, 2015 7:37 am
Re: TRiBaL_Warriors (new AI)
Here is my new update, finaly !
What about it :
- All the military aspect changed in a clear and readable code (for me), consequence of a better knowledge about scripting.
- new Retreat system depending on "units" and "age reached" all rewritten
- Escrow rules improved for a better and more efficient using of resources ; i used to research-with-escrow without release any resource
- Important Upgrades researched faster than old versions (fletching now immediately researched, bloodlines/scale-barding, cavaliers in imperial...)
- New strategies for flanks (Flush-Mix+towers - SkirmsRush)
- Special strategy for spanish as flank, probably expended for other civs soon making Kts in castle age+Skirmishers
- some more changes i already forgot...
Next step:
- Make a new " Help " system ;
- Improve my dark age (actually it depends too much on the deer luring ; in certain maps without deers it's a mess )
- improve my BOs in general
- keep working on the DUC system to be able to make my own codes in an efficient way
- and so many more ....
Thanks a lot Xhip and Offwo for the so many games u play using my AI ! It helped me a lot watching those.
Have fun testing it and thanks for the eventual feedbacks !
What about it :
- All the military aspect changed in a clear and readable code (for me), consequence of a better knowledge about scripting.
- new Retreat system depending on "units" and "age reached" all rewritten
- Escrow rules improved for a better and more efficient using of resources ; i used to research-with-escrow without release any resource
- Important Upgrades researched faster than old versions (fletching now immediately researched, bloodlines/scale-barding, cavaliers in imperial...)
- New strategies for flanks (Flush-Mix+towers - SkirmsRush)
- Special strategy for spanish as flank, probably expended for other civs soon making Kts in castle age+Skirmishers
- some more changes i already forgot...
Next step:
- Make a new " Help " system ;
- Improve my dark age (actually it depends too much on the deer luring ; in certain maps without deers it's a mess )
- improve my BOs in general
- keep working on the DUC system to be able to make my own codes in an efficient way
- and so many more ....
Thanks a lot Xhip and Offwo for the so many games u play using my AI ! It helped me a lot watching those.
Have fun testing it and thanks for the eventual feedbacks !
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently dette
- Alevo1
- Guru
- Posts: 835
- Joined: Thu Aug 04, 2011 10:10 am
- Location: England
Re: TRiBaL_Warriors (new AI)
Nice updates!
- LightTree
- Waheguru
- Posts: 1608
- Joined: Wed Mar 10, 2010 12:21 am
Re: TRiBaL_Warriors (new AI)
Thank you for the work! Looking fwd to see the new stuff .
- Promiskuitiv
- Waheguru
- Posts: 1364
- Joined: Thu Nov 10, 2011 1:07 pm
Re: TRiBaL_Warriors (new AI)
Sounds good, thank you for the update esty!
- Esty
- Waheguru
- Posts: 1159
- Joined: Wed Dec 30, 2015 7:37 am
Re: TRiBaL_Warriors (new AI)
Oups ! I just found a bug, immediately corrected.
And, cavalry-class dont work for me !
DL the ultimate version i just reuploaded plz
And, cavalry-class dont work for me !
DL the ultimate version i just reuploaded plz
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently dette
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- Waheguru
- Posts: 5891
- Joined: Fri Jan 16, 2009 8:36 pm
Re: TRiBaL_Warriors (new AI)
Thanks for the update!
- THE RULER
- Guru
- Posts: 655
- Joined: Sat Feb 20, 2010 10:55 am
- Location: FRG
- Contact:
Re: TRiBaL_Warriors (new AI)
the scout is not member of cavalry-class
It's poison and it's blood and big fire, big burn - into the ashes and no return
- Esty
- Waheguru
- Posts: 1159
- Joined: Wed Dec 30, 2015 7:37 am
Re: TRiBaL_Warriors (new AI)
AAh thank you TheRuler for this clarification !
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently dette
- Alevo1
- Guru
- Posts: 835
- Joined: Thu Aug 04, 2011 10:10 am
- Location: England
Re: TRiBaL_Warriors (new AI)
I also found this when trying to research the barding armors :pTHE RULER wrote:the scout is not member of cavalry-class