[UP] Ember v0.1

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Lazarus
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[UP] Ember v0.1

Post by Lazarus »

An AI in progress for the AI ladder over at AOKH.
Wonder if I'll actually finish this one :ph34r:

Civilization: Teutons plez
Maps: Arabia, Ghost Lake, Gold Rush, Mongolia, Oasis, Yucatan
Size: Tiny only, need to define map size constants for larger sizes.

v0.0 - This is mainly just the beginning of game scouting code. Scouting code is not complete, as it needs to control scout after finding enemy.
v0.0 - Some changes (hopefully improvements) to scouting code and some other things. Civilizations changed from Spanish to Goths/Teutons. Still not locked. Might be just Teutons, or even just some other civ.
v0.1 - Gets to feudal age. Builds farms and steals an enemy boar. sometimes
Attachments
Ember - All the way to feudal.zip
Does not very much
(29.62 KiB) Downloaded 300 times
Ember - just a progress update.zip
Still don't do much
(17.72 KiB) Downloaded 289 times
Ember - just scouting.zip
Doesn't do much
(14.98 KiB) Downloaded 304 times
Last edited by Lazarus on Tue Aug 30, 2016 4:43 pm, edited 2 times in total.
Time to learn all the new things is too much so probably not scripting

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Aleph
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Re: [UP] Ember v0

Post by Aleph »

;NOTE - IF YOU ARE COPYING THIS, THE STRATEGIC NUMBER VALUES SET IN "Initialize.per" AND "Resources.per" ARE IMPORTANT. THIS WILL NOT FUNCTION WITHOUT THE CORRECT INITIAL SETTINGS.
;YOU WILL ALSO NEED TO CHANGE ALL REFERENCES TO "scout-cavalry" FOR CLASSES WITH EAGLE WARRIOR SCOUTS
You must really want people to steal this :lol:

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ER
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Joined: Sat Nov 08, 2003 9:23 am
Location: Johannesburg, South Africa

Re: [UP] Ember v0

Post by ER »

scout stuck in a loop at the third corner. Flares a few tiles away, goes there, returns to what it was doing, gets towhere it was and flares same spot again. Over and over ...
:head :devil
Stephen Hawking held a party for time travelers.
He sent the invitation out the day after. Nobody attended.

Ah coffee. The sweet balm by which we shall accomplish today's tasks. ~ Holly Black

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Lazarus
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Re: [UP] Ember v0

Post by Lazarus »

Aleph wrote:
;NOTE - IF YOU ARE COPYING THIS, THE STRATEGIC NUMBER VALUES SET IN "Initialize.per" AND "Resources.per" ARE IMPORTANT. THIS WILL NOT FUNCTION WITHOUT THE CORRECT INITIAL SETTINGS.
;YOU WILL ALSO NEED TO CHANGE ALL REFERENCES TO "scout-cavalry" FOR CLASSES WITH EAGLE WARRIOR SCOUTS
You must really want people to steal this :lol:
What's the point of putting tons of effort into something if people aren't going to steal it :dance
ER wrote:scout stuck in a loop at the third corner. Flares a few tiles away, goes there, returns to what it was doing, gets towhere it was and flares same spot again. Over and over ...
:head :devil
I'd tell you why it's doing that but I have no idea :head
Anything that flares and tells scout to check a position is coded to move scout towards center of map so I have no idea how it got stuck in the corner :(
Time to learn all the new things is too much so probably not scripting

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ER
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Joined: Sat Nov 08, 2003 9:23 am
Location: Johannesburg, South Africa

Re: [UP] Ember v0

Post by ER »

oh, it wasn't right in the corner, merely in that area :lol:
Stephen Hawking held a party for time travelers.
He sent the invitation out the day after. Nobody attended.

Ah coffee. The sweet balm by which we shall accomplish today's tasks. ~ Holly Black

scripter64
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Joined: Fri Jan 16, 2009 8:36 pm

Re: [UP] Ember v0.0

Post by scripter64 »

Oh hi new AI! Nice name :)

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