Mininati ◬

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Archon
Waheguru
Posts: 1905
Joined: Sat Nov 08, 2003 9:22 am

Re: Mininati ◬

Post by Archon »

sn-maximum-[resource]-drop-distance and in mid game to late game there is sn-defer-dropsite-update. Maybe you forgot to set one of these?

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Aleph
Yogi
Posts: 476
Joined: Sat Jan 17, 2015 10:07 am
Location: Germany

Re: Mininati ◬

Post by Aleph »

Yes, exactly this.

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Aleph
Yogi
Posts: 476
Joined: Sat Jan 17, 2015 10:07 am
Location: Germany

Re: Mininati ◬

Post by Aleph »

updated!

; changelog 0.1 -> 0.2
; - added missing SNs
; - improved TSA
; - tighter building placement
; - will now mine stone to sell
; - will now build less monasteries before building more TCs
; - will now train more monks before attacking
; - disabled ram repair
; - disabled duc attack after theocracy research
; - increased home exploration time
; - small rule order adjustments
; - increased rule count by 1

scripter64
Waheguru
Posts: 5891
Joined: Fri Jan 16, 2009 8:36 pm

Re: Mininati ◬

Post by scripter64 »

Thanks! :)

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Aleph
Yogi
Posts: 476
Joined: Sat Jan 17, 2015 10:07 am
Location: Germany

Re: Mininati ◬

Post by Aleph »

updated!

; changelog 0.2 -> 0.2a
; - added a trade rule (loaded in team games only)
; - further increased monk number before attacking
; - increased maximum civilian population
; - made the mining camp spam bug less serious
; - rule order and build order tweaks
; - fixed a town size bug

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Aleph
Yogi
Posts: 476
Joined: Sat Jan 17, 2015 10:07 am
Location: Germany

Re: Mininati ◬

Post by Aleph »

I made this small update during the Davis Cup 2. To be honest, these changes have downsides too, but I think overall they will improve the late game. I'll leave both versions up.

; changelog 0.2a -> 0.2b
; - reduced maximum number of siege workshops to 2
; - fixed a bug that caused caravan to not be researched

scripter64
Waheguru
Posts: 5891
Joined: Fri Jan 16, 2009 8:36 pm

Re: Mininati ◬

Post by scripter64 »

Thanks, Aleph :)

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