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Re: Mininati ◬

Posted: Thu Sep 01, 2016 4:40 am
by Archon
sn-maximum-[resource]-drop-distance and in mid game to late game there is sn-defer-dropsite-update. Maybe you forgot to set one of these?

Re: Mininati ◬

Posted: Thu Sep 01, 2016 8:08 am
by Aleph
Yes, exactly this.

Re: Mininati ◬

Posted: Sun Nov 06, 2016 12:08 pm
by Aleph
updated!

; changelog 0.1 -> 0.2
; - added missing SNs
; - improved TSA
; - tighter building placement
; - will now mine stone to sell
; - will now build less monasteries before building more TCs
; - will now train more monks before attacking
; - disabled ram repair
; - disabled duc attack after theocracy research
; - increased home exploration time
; - small rule order adjustments
; - increased rule count by 1

Re: Mininati ◬

Posted: Wed Nov 09, 2016 5:31 pm
by scripter64
Thanks! :)

Re: Mininati ◬

Posted: Fri Nov 11, 2016 2:48 pm
by Aleph
updated!

; changelog 0.2 -> 0.2a
; - added a trade rule (loaded in team games only)
; - further increased monk number before attacking
; - increased maximum civilian population
; - made the mining camp spam bug less serious
; - rule order and build order tweaks
; - fixed a town size bug

Re: Mininati ◬

Posted: Mon Feb 27, 2017 1:31 pm
by Aleph
I made this small update during the Davis Cup 2. To be honest, these changes have downsides too, but I think overall they will improve the late game. I'll leave both versions up.

; changelog 0.2a -> 0.2b
; - reduced maximum number of siege workshops to 2
; - fixed a bug that caused caravan to not be researched

Re: Mininati ◬

Posted: Mon Feb 27, 2017 3:47 pm
by scripter64
Thanks, Aleph :)