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Map Pack

Posted: Fri Apr 21, 2017 10:38 pm
by cakemaphoneige
Lick my balls

Re: Map Pack

Posted: Sat Apr 22, 2017 5:41 am
by scripter64
Thanks, Cake! :)

Re: Map Pack

Posted: Sat Apr 22, 2017 6:32 am
by Aleph
John the Late wrote:░░░░░░░░▄▄▄▀▀▀▄▄███▄░░░░░░░░░░░░░░
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░░░░░░has░░░░░░░░▀▄▄███████████████
░░░░░arrived░░░░░░░░░░░░█▀██████

Re: Map Pack

Posted: Sat Apr 22, 2017 8:57 am
by CheeseOnToast
Very obsessed with wolves and berries :D

Re: Map Pack

Posted: Sat Apr 22, 2017 3:31 pm
by cakemaphoneige
CheeseOnToast wrote:Very obsessed with wolves and berries :D
Nah its called variety dude :devil

Note: i found a bug on some maps, will update later today(vandal sheep count has unneeded variance)

Note2: Eventually i want to do a tourney for ai's with some of these maps and also try to put together a generally accepted set of new maps to replace the default maps, in the form of an "AI Community Map Pack" or something, where everyone can contribute.
Let me know if you want me to make a certain map or if you think some resources should be changed(need a good reason besides "standard resources are the only acceptable amounts trololol" ), i want some maps to follow a variation of standard resources as its theme (for example gold rush = alot of gold, Winter Forest City = alot of hunting, Valley = alot of berries scattered, etc.) so keep that in mind. The resource amounts i have put in so far are examples, i want you guys to help me finetune them. If you feel that a maps resource theme is overwhelming or unnecessary, just say "i think x map should just follow the standard resources instead of y" and we can take it to a general opinion vote or something.
These maps will mainly serve to help test up features with both rms and ai scripting.

Re: Map Pack

Posted: Wed Apr 26, 2017 8:49 pm
by cakemaphoneige
Updated to v1.1. New map: Battle Arena

Re: Map Pack

Posted: Fri Apr 28, 2017 2:29 am
by scripter64
About your question in chat, currently adding an rms command to help with direct placement :)

Re: Map Pack

Posted: Sat Oct 14, 2017 11:31 pm
by ER
sigh