[UP] Subjugator

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CheeseOnToast
Yogi
Posts: 388
Joined: Sun Aug 31, 2014 5:48 pm

Re: [UP] Subjugator

Post by CheeseOnToast »

Another version of 1.0o has been released

Subjugator will no longer focus fire using scorpion-line units.
Subjugator will now inform humans if it plans to boom to Imperial Age when in pocket position. (It should focus on going for cavalier once it hits imperial and helping then.)
Fixed an issue where Subjugator would buy stone to repair Town Centers incorrectly. (It would buy stone regardless if it had a damaged town center or not.)

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CheeseOnToast
Yogi
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Re: [UP] Subjugator

Post by CheeseOnToast »

Released an update for 1.0o

Subjugator will no longer waste time sending scouts to capture dying sheep.
Several bug fixes for Michi style maps.
Fixed DUC camp placement
Other various fixes and improvements.

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CheeseOnToast
Yogi
Posts: 388
Joined: Sun Aug 31, 2014 5:48 pm

Re: [UP] Subjugator

Post by CheeseOnToast »

Just released another version of 1.0o:

Added taunt 148 to delete objects at flared location (human only)
Added Monk micro so Subjugator can convert units properly.
Improvements to archer flush strategy.
Fixed an issue where Subjugator may continue sending scout to an explored tile.
Fixed an issue where sn-cant-help may get stuck on thus making Subjugator unable to attack.
Fixed an issue where Subjugator may give up water control for no particular reason.
Fixed an issue where Subjugator will say it's not attacking when it's sending archers to raid an enemy camp when using taunt 110.
Fixed an issue where Subjugator's scout may get stuck on forests.
Fixed an issue where Subjugator would falsely detect mushes on Arena.
Fixed an issue where Subjugator may attack ground it's own army with mangonels (or just wouldn't stop attacking the ground)
Fixed a timer issue with taunt 40.
Fixed several escrow bugs.
Subjugator will now prefer placing wonders behind itself rather than placing it forward.
Subjugator can now play Offwo's Jungle 3.12b map.
Subjugator will now correctly follow up a boom with a strategy.
Subjugator will now correctly delete walls on Arena/Fortress style maps.
Subjugator will no longer randomly train battering rams while booming unless a threat has been detected close by.
Subjugator will now make civilian explorers dodge scary objects correctly.
Rewrote drush flush dark age build order
Reworte hit n run micro.
Rewrote assistance search so Subjugator is more likely to help it's allies.
Rewrote TSA enabler/disabler to be more aggressive and dynamic.
Optimized flush strategies to be more efficient

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LightTree
Waheguru
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Joined: Wed Mar 10, 2010 12:21 am

Re: [UP] Subjugator

Post by LightTree »

Thx Cheese :).

Felipe_EL_Guapo
Yogi
Posts: 250
Joined: Wed Jun 11, 2014 8:54 pm

Re: [UP] Subjugator

Post by Felipe_EL_Guapo »

Hi, The version to download is the n or 391?

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CheeseOnToast
Yogi
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Re: [UP] Subjugator

Post by CheeseOnToast »

The latest (but may be unstable) version is the 391 zip yes.

I just released 391.1 to address an issue with Aztec eco on Michi maps.

Felipe_EL_Guapo
Yogi
Posts: 250
Joined: Wed Jun 11, 2014 8:54 pm

Re: [UP] Subjugator

Post by Felipe_EL_Guapo »

Got it. Cheers

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CheeseOnToast
Yogi
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Joined: Sun Aug 31, 2014 5:48 pm

Re: [UP] Subjugator

Post by CheeseOnToast »

Released 392.1:

Fixed an issue where Subjugator wouldn't build farms on Michi.

Brainless
Forumer
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Joined: Tue Oct 25, 2016 1:28 am

Re: [UP] Subjugator

Post by Brainless »

tnx. That would have been a drama.

Was that the only change?

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CheeseOnToast
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Joined: Sun Aug 31, 2014 5:48 pm

Re: [UP] Subjugator

Post by CheeseOnToast »

Just some early support for WololoKingdoms i think, I plan to release another version with more support soon :)

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