This is essentially, a version of Unknown that will only load 1.5 strategies (or sling). It is a bit stronger and more consistent in what it does, at the cost of randomness. In general, updating Unknown will update this AI (and vice versa). It is intended to demonstrate various 1.5 features.
Version: 1.5, WK, or DE
Game Type: RM (better) DM (same) WR (same)
Map: Any, prefers land
Pop: 200+
Civ: Random. Strongest civs are Aztecs, Huns, and Vikings (in TGs).
Ulysses v1.4
- offwo
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Ulysses v1.4
- Attachments
-
- Ulysses 1.4a.zip
- (1.49 MiB) Downloaded 429 times
Last edited by offwo on Tue Oct 20, 2020 10:33 am, edited 8 times in total.
those hackers are just idiots, i spit on them - Mabuse
- CheeseOnToast
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- LightTree
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Re: Ulysses v1.0
38 . Thx for work .
-
- Waheguru
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Re: Ulysses v1.0
Thanks, offwo!
- Esty
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Re: Ulysses v1.0
Great !
Thank you Offwo
Thank you Offwo
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently dette
- offwo
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Re: Ulysses v1.1
Updated to 1.1
Notable changes:
- Will run on WololoKingdoms and train some of the new units and techs, but doesn't do anything special with the new civs yet.
- A stronger 1 stable strategy has been added to pocket. It will choose between the 1 and 2 stable strategy based on flank situation, civ and castle age up time.
- The sling has been rewritten and now acts more sensibly and only slings pockets. They are likely to sling meso/turk pockets for fast imp, but you can still occasionally see a slung knight rush.
- A fast imp gunpowder strategy has been added for turks, but it is incomplete.
- The default skirm + spear flush may change into a m@a + archers flush if it has a late feudal.
Notable changes:
- Will run on WololoKingdoms and train some of the new units and techs, but doesn't do anything special with the new civs yet.
- A stronger 1 stable strategy has been added to pocket. It will choose between the 1 and 2 stable strategy based on flank situation, civ and castle age up time.
- The sling has been rewritten and now acts more sensibly and only slings pockets. They are likely to sling meso/turk pockets for fast imp, but you can still occasionally see a slung knight rush.
- A fast imp gunpowder strategy has been added for turks, but it is incomplete.
- The default skirm + spear flush may change into a m@a + archers flush if it has a late feudal.
those hackers are just idiots, i spit on them - Mabuse
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- Guru
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Re: Ulysses v1.1
THx
He play WK DM too then? rox
if i would like test WK i can only on voobly right? dont find the way offline run wk
He play WK DM too then? rox
if i would like test WK i can only on voobly right? dont find the way offline run wk
- Wergorne
- Forumer
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Re: Ulysses v1.1
Check this option when running the WK installer so it creates the non-voobly version:kunyi wrote: if i would like test WK i can only on voobly right? dont find the way offline run wk