Ulysses v1.4

Upload your latest creations here.
Please note that by posting comments to posts in this forum you forfeit your personal copyright on whatever you post. AI Scripters reserves the right to re-use objective comments in script reviews without requiring the posting author's permission. Credit, where appropriate will be given in such cases.
User avatar
offwo
Guru
Posts: 541
Joined: Mon Feb 21, 2011 9:31 am

Re: Ulysses v1.2

Post by offwo »

Updated to v1.2.

This update makes a lot of changes, and removes one rare game-crashing bug (gather point set out of bounds).

Changes:
- New scout rush => castle drop added for Goths, Spanish, and Turks. In theory this strategy could be extended to other civs.
- New Korean turtle strategy added. This will be removed once the meta moves away from skirm spamming.
- Flanks will now grush in water/mixed instead of flushing. Pockets will use knights + fires (transporting the knights will be added in next version)
- The sling system has been rewritten.
those hackers are just idiots, i spit on them :lol: - Mabuse

User avatar
Aleph
Yogi
Posts: 487
Joined: Sat Jan 17, 2015 10:07 am
Location: Germany

Re: Ulysses v1.2

Post by Aleph »

offwo200 wrote:once the meta moves away from skirm spamming
It won't move away from there on its own, we gotta counter it first! :head

User avatar
LightTree
Waheguru
Posts: 1608
Joined: Wed Mar 10, 2010 12:21 am

Re: Ulysses v1.2

Post by LightTree »

Aleph wrote:It won't move away from there on its own, we gotta counter it first! :head
y1.5 :devil.

Thx offwo :devil.

User avatar
the1unknown
Yogi
Posts: 344
Joined: Sat Jul 21, 2018 3:27 am

Re: Ulysses v1.2

Post by the1unknown »

downloaded, try it tomorrow, i can upload some screenshot if you guys want
"you don't have to be great to start, but you have to start to be great" -the villager

scripter64
Waheguru
Posts: 5891
Joined: Fri Jan 16, 2009 8:36 pm

Re: Ulysses v1.2

Post by scripter64 »

Thanks, offwo :)

User avatar
the1unknown
Yogi
Posts: 344
Joined: Sat Jul 21, 2018 3:27 am

Re: Ulysses v1.2

Post by the1unknown »

offwo200 wrote:Updated to v1.2.

This update makes a lot of changes, and removes one rare game-crashing bug (gather point set out of bounds).

Changes:
- New scout rush => castle drop added for Goths, Spanish, and Turks. In theory this strategy could be extended to other civs.
- New Korean turtle strategy added. This will be removed once the meta moves away from skirm spamming.
- Flanks will now grush in water/mixed instead of flushing. Pockets will use knights + fires (transporting the knights will be added in next version)
- The sling system has been rewritten.
+1 for keep fighting and not resigning when it was 2vs1.

But tell me what the AI tried to do with this 1 stone wall ?

Image
"you don't have to be great to start, but you have to start to be great" -the villager

scripter64
Waheguru
Posts: 5891
Joined: Fri Jan 16, 2009 8:36 pm

Re: Ulysses v1.2

Post by scripter64 »

It's a mini-tower without arrows :lol:

User avatar
the1unknown
Yogi
Posts: 344
Joined: Sat Jul 21, 2018 3:27 am

Re: Ulysses v1.2

Post by the1unknown »

the house-walling is super cool

Image

I want to add that to my ai :D
"you don't have to be great to start, but you have to start to be great" -the villager

scripter64
Waheguru
Posts: 5891
Joined: Fri Jan 16, 2009 8:36 pm

Re: Ulysses v1.2

Post by scripter64 »

It's fun to watch uly build intricate multi-building-type walls, creating arcs around its town :)

User avatar
Promiskuitiv
Waheguru
Posts: 1364
Joined: Thu Nov 10, 2011 1:07 pm

Re: Ulysses v1.2

Post by Promiskuitiv »

Thanks for the update, it's nice to have more different strategies again! :)

Post Reply