Updated to v1.2.
This update makes a lot of changes, and removes one rare game-crashing bug (gather point set out of bounds).
Changes:
- New scout rush => castle drop added for Goths, Spanish, and Turks. In theory this strategy could be extended to other civs.
- New Korean turtle strategy added. This will be removed once the meta moves away from skirm spamming.
- Flanks will now grush in water/mixed instead of flushing. Pockets will use knights + fires (transporting the knights will be added in next version)
- The sling system has been rewritten.
Ulysses v1.4
- offwo
- Guru
- Posts: 541
- Joined: Mon Feb 21, 2011 9:31 am
Re: Ulysses v1.2
those hackers are just idiots, i spit on them - Mabuse
- Aleph
- Yogi
- Posts: 487
- Joined: Sat Jan 17, 2015 10:07 am
- Location: Germany
Re: Ulysses v1.2
It won't move away from there on its own, we gotta counter it first!offwo200 wrote:once the meta moves away from skirm spamming
- LightTree
- Waheguru
- Posts: 1608
- Joined: Wed Mar 10, 2010 12:21 am
Re: Ulysses v1.2
y1.5 .Aleph wrote:It won't move away from there on its own, we gotta counter it first!
Thx offwo .
- the1unknown
- Yogi
- Posts: 344
- Joined: Sat Jul 21, 2018 3:27 am
Re: Ulysses v1.2
downloaded, try it tomorrow, i can upload some screenshot if you guys want
"you don't have to be great to start, but you have to start to be great" -the villager
- the1unknown
- Yogi
- Posts: 344
- Joined: Sat Jul 21, 2018 3:27 am
Re: Ulysses v1.2
+1 for keep fighting and not resigning when it was 2vs1.offwo200 wrote:Updated to v1.2.
This update makes a lot of changes, and removes one rare game-crashing bug (gather point set out of bounds).
Changes:
- New scout rush => castle drop added for Goths, Spanish, and Turks. In theory this strategy could be extended to other civs.
- New Korean turtle strategy added. This will be removed once the meta moves away from skirm spamming.
- Flanks will now grush in water/mixed instead of flushing. Pockets will use knights + fires (transporting the knights will be added in next version)
- The sling system has been rewritten.
But tell me what the AI tried to do with this 1 stone wall ?
"you don't have to be great to start, but you have to start to be great" -the villager
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- Waheguru
- Posts: 5891
- Joined: Fri Jan 16, 2009 8:36 pm
Re: Ulysses v1.2
It's a mini-tower without arrows
- the1unknown
- Yogi
- Posts: 344
- Joined: Sat Jul 21, 2018 3:27 am
Re: Ulysses v1.2
the house-walling is super cool
I want to add that to my ai
I want to add that to my ai
"you don't have to be great to start, but you have to start to be great" -the villager
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- Waheguru
- Posts: 5891
- Joined: Fri Jan 16, 2009 8:36 pm
Re: Ulysses v1.2
It's fun to watch uly build intricate multi-building-type walls, creating arcs around its town
- Promiskuitiv
- Waheguru
- Posts: 1364
- Joined: Thu Nov 10, 2011 1:07 pm
Re: Ulysses v1.2
Thanks for the update, it's nice to have more different strategies again!