my maps

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the1unknown
Yogi
Posts: 344
Joined: Sat Jul 21, 2018 3:27 am

my maps

Post by the1unknown »

I tried to make a different style of forest nothing.

Where you start with a TC, 3 vills, a king ( is not really important, just for scouting), an saboteur, an onager and a trebuchet.
GreenForest.rms.rar
v1
(656 Bytes) Downloaded 62 times


This is my first rm map and I wanted to add more (like relics, gold,stone, maybe a small pond in the middle) but I don't know how to do it.

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I edited the classic green arabia, I added 4 houses and a sheep under the TC.

To have a faster game start and not lose time/resources with houses. Also I think you can do more drush
NewArabia.rms.rar
v1
(1.64 KiB) Downloaded 67 times
Last edited by the1unknown on Mon Nov 12, 2018 12:15 am, edited 1 time in total.
"you don't have to be great to start, but you have to start to be great" -the villager

scripter64
Waheguru
Posts: 5891
Joined: Fri Jan 16, 2009 8:36 pm

Re: my maps

Post by scripter64 »

Looks very forest-nothing :lol: For the relics and stuff, you may need to add some pockets of terrain in the middle of the sea of trees for them to appear. You can also "create_land" with "land_position 50 50" and "land_id NUMBER" to make a land in the center of the map and then use "place_on_specific_land_id NUMBER" in your "create_object" commands to place those objects on there.

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the1unknown
Yogi
Posts: 344
Joined: Sat Jul 21, 2018 3:27 am

Re: my maps

Post by the1unknown »

scripter64 wrote:Looks very forest-nothing :lol: For the relics and stuff, you may need to add some pockets of terrain in the middle of the sea of trees for them to appear. You can also "create_land" with "land_position 50 50" and "land_id NUMBER" to make a land in the center of the map and then use "place_on_specific_land_id NUMBER" in your "create_object" commands to place those objects on there.
Thanks, I will give it a try.

I played this map with 4 AI and 2 of them gave me a good game. The other 2 did not had much space for farms/houses
"you don't have to be great to start, but you have to start to be great" -the villager

User avatar
the1unknown
Yogi
Posts: 344
Joined: Sat Jul 21, 2018 3:27 am

Re: my maps

Post by the1unknown »

updated
"you don't have to be great to start, but you have to start to be great" -the villager

scripter64
Waheguru
Posts: 5891
Joined: Fri Jan 16, 2009 8:36 pm

Re: my maps

Post by scripter64 »

By the way, for new maps, it might be good to also post them at aoezone.net, so more players can see them :)

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