[Legacy] Valkyrie

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LightTree
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Re: Valkyrie

Post by LightTree »

Thx :).

scripter64
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Re: Valkyrie

Post by scripter64 »

Thanks for the update! :)

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Esty
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Re: Valkyrie

Post by Esty »

Thx !
keep in mind that you can keep improving ur script while the tourney is progressing. I'll always use the latest version uploaded.
cheers
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently :o dette :dance

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Esty
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Re: Valkyrie

Post by Esty »

It looks like there is no defense priority set in your script. I see your army attracted by the enemy's tc and passing by the lumber/mining camps !
Am i wrong ?
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently :o dette :dance

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the1unknown
Yogi
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Re: Valkyrie

Post by the1unknown »

Esty wrote:It looks like there is no defense priority set in your script. I see your army attracted by the enemy's tc and passing by the lumber/mining camps !
Am i wrong ?
tc under attack but it does not garrison any vills

Image

maybe you should garrison only 3-4 vills, I wanted to add this to my ai because i didn't want to have so many idle vills, but i could not figure out the scrip
"you don't have to be great to start, but you have to start to be great" -the villager

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the1unknown
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Re: Valkyrie

Post by the1unknown »

I like how vte use 2 military units to scout the map ( i wanted to add this to my ai also, when it has 2 idle scouts)
https://ibb.co/51hxHP7

but is spaming spears and skirms into my tc ( vills under tc)
https://ibb.co/7gLQ6C7
https://ibb.co/0qybn2y

fire had this random tower and valkyrie wanted to take it down (this strategy will be funny if it's incas or spanish) just for entertainment
but for else, i don't think is helping you
https://ibb.co/kDBfJzG
https://ibb.co/XbzSFrs
https://ibb.co/9ypkmks
also..it was committed to take this tower down https://ibb.co/xzBCmYx
"you don't have to be great to start, but you have to start to be great" -the villager

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Electricity
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Re: Valkyrie

Post by Electricity »

Boy Valkyrie has a lot of its own problems 11
Initially the Spearmen and Skirmisher spam was a tease for early attacks, but are mostly ineffective (unless its a lesser skilled player with respect). The Defensive Priorities are not set, you are correct Esty - I should have them in there so it doesn't attack random buildings like Towers. Valkyrie has a large attack as time goes on, but as the pictures the1unknown have shown, its early game is not very good comparatively to other AIs. I have some other projects in terms of AIs I am working on, and Valkyrie is not my main focus but should receive updates as Tournament times nears and beings to progress into it.

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the1unknown
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Re: Valkyrie

Post by the1unknown »

Once you had a valkyrie 000something that used to wall his base. Do you still have that script ?

I was looking on your ai files and looks very organized, but I could not find the code for walling.

I hoped it will help me learn how to script walling
"you don't have to be great to start, but you have to start to be great" -the villager

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Electricity
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Re: Valkyrie

Post by Electricity »

Sent you some help with the walling earlier :D


Victory Condition in my most recent game!!
Victory Condition.png
Victory Condition.png (688.1 KiB) Viewed 4226 times

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the1unknown
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Re: Valkyrie

Post by the1unknown »

t90woo_t90help
"you don't have to be great to start, but you have to start to be great" -the villager

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