Pharaon AI

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Promiskuitiv
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Re: Pharaon AI

Post by Promiskuitiv »

Thanks Esty, that sounds promising!

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Esty
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Re: Pharaon AI

Post by Esty »

Updated !
Pharaon now reacts to monk rushs :) Thanks "Bright Sparks" :rofl
And i fixed issues with the ability to garrison units which never worked before, due to a syntax mistake i used to do with "up-gather-inside" for PharaoN (and tribal...) !
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently :o dette :dance

Bandit1990
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Re: Pharaon AI

Post by Bandit1990 »

Esty wrote:
Mon Oct 17, 2022 3:59 am
Updated !
Pharaon now reacts to monk rushs :) Thanks "Bright Sparks" :rofl
Booooo! Ha ha look forward to trying it :)

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Esty
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Re: Pharaon AI

Post by Esty »

Pharaon Updated ! (again)

- Fixed mini issues regarding the exploration
- Fixed the anti-monks strategy to prevent meso civs to escrow its wood for unexpected stables. :head
- now PharaoN can react to militian rush in arena, as long as it sees opponent's army at time before attempting to imp. :devil
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently :o dette :dance

clc8901
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Re: Pharaon AI

Post by clc8901 »

Best update so far!!! Pharaon seems really tough on arena now! :devil Their boom is excellent and they respond to rushes better. Only thing I can see for improvement is counters to certain strategies maybe, and optimizing army builds/counters.

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Promiskuitiv
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Re: Pharaon AI

Post by Promiskuitiv »

I've just experienced a game on Arena where Pharaon stockpiled thousands of wood/food/gold in the Imperial Age but didn't train any military as Malay (just a single monk), I assume it is civilization-specific.

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Esty
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Re: Pharaon AI

Post by Esty »

Promiskuitiv wrote:
Wed Oct 19, 2022 6:43 am
I've just experienced a game on Arena where Pharaon stockpiled thousands of wood/food/gold in the Imperial Age but didn't train any military as Malay (just a single monk), I assume it is civilization-specific.
Pharaon probably escrowed its resources for an upgrade no more accessible. The last time i had a look at the updates for DE (civs, technologies etc) was 2 years ago. Malay probably had its technologies tree modified, making my AIs broken with few civs... :(
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently :o dette :dance

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Esty
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Re: Pharaon AI

Post by Esty »

Pharaon updated !

- Battle-elephants can be trained again, specific DE constants for battle-elephant and elite-battle-elephant were reversed.
- Pharaon now does have a second main unit in case the main units requiere castles not already built in imperial.

After those changes, Malay look fine in arena, Promi. Let me know if the issue happenes again in ur tests.
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently :o dette :dance

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Esty
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Re: Pharaon AI

Post by Esty »

Small update for Pharaon which had issues in Land nomad if the first building to build is a TC instead of LC.
I will see if this AI requieres some improvements for the next tourney. At least, this version works " not too bad ".
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently :o dette :dance

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Esty
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Re: Pharaon AI

Post by Esty »

Small update for Pharaon (version to be used for landNomad tourney)
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently :o dette :dance

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