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User avatar
the1unknown
Yogi
Posts: 344
Joined: Sat Jul 21, 2018 3:27 am

Re: fire

Post by the1unknown »

new upload.

thanks to marathon for reporting a bug.

latest version of this AI is called fire2.3 Final

Happy Holidays !
"you don't have to be great to start, but you have to start to be great" -the villager

User avatar
LightTree
Waheguru
Posts: 1608
Joined: Wed Mar 10, 2010 12:21 am

Re: fire

Post by LightTree »

Thx for new :).

User avatar
the1unknown
Yogi
Posts: 344
Joined: Sat Jul 21, 2018 3:27 am

Re: fire

Post by the1unknown »

Aztecs, Goths seems to be his best civ as a flank.
And as pocket Mayans, Byzantines.

Edited the 2.3Final so that in team games the pocket will go for scouts/knights/eagles for meso civs. The flanks will go Men AT ARMS. Byzantines will go skirmish+spears+camels no matter what. Britons may also force to train archers.

Added some stuff so that they will help each other ( with resources). Also they should make more farms.

Tested only 2 games, 1v1 and 4v4. Here is a record for 4v4 ( Fire 2.3 Final kind of dominated feudal, but the DC version were able to get up to castle age and won the match). https://file.io/rAHy5C


If you guys want to add my fire as identity goal , here are my constants:

Code: Select all

(defconst fire23 716)
(defconst fire24 717)

here is my full list . I`ll be happy to add more to it

Code: Select all

(defconst gl-identity 420)
(defconst id-goal 420) ; ally ID values for goal 420
(defconst Unknown 69)
(defconst Illuminati 123)
(defconst Jugger 275)
(defconst Promi 420)
(defconst Horde 666)
(defconst Bruteforce 1001)
(defconst Daedric 2000)
(defconst Maiar 2001)
(defconst Barbarian 4651)
(defconst Yggdrasil 1111)
(defconst TRiBaL 1234)
(defconst PharaoN 181)
(defconst H7 4633)
(defconst HOYOHOYO 300)
(defconst myGfit 713)
(defconst RynnoGift 714)
(defconst shark-DM 715)
(defconst fire23 716)
(defconst fire24 717)
(defconst romonk 718)
(defconst age4greeks 719)
(defconst terminator 780)
I will add another update until DC
"you don't have to be great to start, but you have to start to be great" -the villager

User avatar
the1unknown
Yogi
Posts: 344
Joined: Sat Jul 21, 2018 3:27 am

Re: fire

Post by the1unknown »

sorry if you get sling flood as ally , by DC version .

saw some stuff not working well.

working on a new update to fix that
"you don't have to be great to start, but you have to start to be great" -the villager

User avatar
the1unknown
Yogi
Posts: 344
Joined: Sat Jul 21, 2018 3:27 am

Re: fire

Post by the1unknown »

https://ibb.co/VJfD86z
lol

multitasking .

just reuploaded it
"you don't have to be great to start, but you have to start to be great" -the villager

User avatar
the1unknown
Yogi
Posts: 344
Joined: Sat Jul 21, 2018 3:27 am

Re: fire

Post by the1unknown »

for xhip and cot
Image

fire was rading ulysses eco in feudal age.

then it denied an castle half done from lusnake,
https://ibb.co/xFd4P7x

it even raided promi's trade.
https://ibb.co/Kj8jj55

But promi and luSnake went 2v1 vs it.
https://ibb.co/xSTg5sm

If you check, those walls kept the trade safe and xhip from getting raided by the enemy.
Xhip, you let promi in the trade by destroying the walls with your mangonel, with attack ground
https://ibb.co/Z2ZbnnG





LightTree wrote:

If you don't like it, don't play it, BUT DON'T TALK TRASH about someone's else work
"you don't have to be great to start, but you have to start to be great" -the villager

User avatar
the1unknown
Yogi
Posts: 344
Joined: Sat Jul 21, 2018 3:27 am

Re: fire

Post by the1unknown »

Look how beautiful this town was and how easy was for you to wall the trade so that you won't get raided

https://ibb.co/Zz4wb1G
https://ibb.co/3F9QmG2
"you don't have to be great to start, but you have to start to be great" -the villager

User avatar
CheeseOnToast
Yogi
Posts: 388
Joined: Sun Aug 31, 2014 5:48 pm

Re: fire

Post by CheeseOnToast »

the1unknown wrote:
Wed Jan 22, 2020 9:04 am
for xhip and cot
Image

fire was rading ulysses eco in feudal age.

then it denied an castle half done from lusnake,
https://ibb.co/xFd4P7x

it even raided promi's trade.
https://ibb.co/Kj8jj55

But promi and luSnake went 2v1 vs it.
https://ibb.co/xSTg5sm

If you check, those walls kept the trade safe and xhip from getting raided by the enemy.
Xhip, you let promi in the trade by destroying the walls with your mangonel, with attack ground
https://ibb.co/Z2ZbnnG





LightTree wrote:

If you don't like it, don't play it, BUT DON'T TALK TRASH about someone's else work
1. Purposely trolling your allies with false messages such as "I'll sling you" is not helpful as we'd expect it to actually sling, instead we got shafted because of that.
2. A single knight attacking a trade cart is not a raid.
3. The walls hurt us and itself as we could not get in to assist him, a few gates would have helped.
4. It appears it purposely stopped training army (or it suicides it all) and Villagers, killing itself.
5. No attempt to build additional Town Centers/Run/Reboom

While you may have good intentions, it was painful to play with fire. There is some obvious stuff for you to work on, don't put it down to us trash talking but instead look at it as constructive criticism...

User avatar
the1unknown
Yogi
Posts: 344
Joined: Sat Jul 21, 2018 3:27 am

Re: fire

Post by the1unknown »

CheeseOnToast wrote:
Wed Jan 22, 2020 2:11 pm
the1unknown wrote:
Wed Jan 22, 2020 9:04 am
for xhip and cot
Image

fire was rading ulysses eco in feudal age.

then it denied an castle half done from lusnake,
https://ibb.co/xFd4P7x

it even raided promi's trade.
https://ibb.co/Kj8jj55

But promi and luSnake went 2v1 vs it.
https://ibb.co/xSTg5sm

If you check, those walls kept the trade safe and xhip from getting raided by the enemy.
Xhip, you let promi in the trade by destroying the walls with your mangonel, with attack ground
https://ibb.co/Z2ZbnnG





LightTree wrote:

If you don't like it, don't play it, BUT DON'T TALK TRASH about someone's else work
1. Purposely trolling your allies with false messages such as "I'll sling you" is not helpful as we'd expect it to actually sling, instead we got shafted because of that.
2. A single knight attacking a trade cart is not a raid.
3. The walls hurt us and itself as we could not get in to assist him, a few gates would have helped.
4. It appears it purposely stopped training army (or it suicides it all) and Villagers, killing itself.
5. No attempt to build additional Town Centers/Run/Reboom

While you may have good intentions, it was painful to play with fire. There is some obvious stuff for you to work on, don't put it down to us trash talking but instead look at it as constructive criticism...
oh don't play the nice guy now, I still remember those hateful things you and aleph said about me on discord.

And I know fire2.3 can be annoying sometimes( depends on the civ) , but in the description is mentioned that is for new players to the game. If you want to play 3v4, you`ll have to carry him. Make balanced teams next time. ( you could had used 1 version of 2.3 and one with 2.3DC , for a more fair game . They are both weak comparad to other ais, but 4v4 would had been a more balanced game)

sling was disabled because the sling sound flood was disturbing . But he still keeps the turteling from sling (full wall without gates , so that won't open them for enemy to enter, once it gets to castle age, won't build any new walls)

the sling turteling was activated by one of you, it doesn't go default for this

complaining about not training more army, but were no resources for more army than that. At some point it was down to 20 pop or so.

It made man at arms/long swordmans, knights, monks and throwing axeman
"you don't have to be great to start, but you have to start to be great" -the villager

User avatar
CheeseOnToast
Yogi
Posts: 388
Joined: Sun Aug 31, 2014 5:48 pm

Re: fire

Post by CheeseOnToast »

oh don't play the nice guy now, I still remember those hateful things you and aleph said about me on discord.
What are you talking about?
And I know fire2.3 can be annoying sometimes( depends on the civ) , but in the description is mentioned that is for new players to the game. If you want to play 3v4, you`ll have to carry him. Make balanced teams next time. ( you could had used 1 version of 2.3 and one with 2.3DC , for a more fair game . They are both weak comparad to other ais, but 4v4 would had been a more balanced game)

sling was disabled because the sling sound flood was disturbing . But he still keeps the turteling from sling (full wall without gates , so that won't open them for enemy to enter, once it gets to castle age, won't build any new walls)
This sling taunt is responsible for us being unable to carry him -- like I said, the walls were the main issue. It blocked us from accessing his town, adding a few gates to make it easier for us to get around his base would have been helpful.

Not only that, but we were expecting him to sling -- If he really slung, Xhip_ could have done a knight flood into cavalier and kill everyone.
complaining about not training more army, but were no resources for more army than that. At some point it was down to 20 pop or so.
It made man at arms/long swordmans, knights, monks and throwing axeman
Sounds like the reason why it had no resources is because it was training too many different kinds of units that cost food. (why longswords if you're going to make knights? why taxmen if you're going to make knights?) that's expensive and ends up hurting itself more than the enemy.

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