fire
- wattle
- Swami
- Posts: 200
- Joined: Fri Aug 15, 2014 1:06 pm
- Location: Germany
Re: fire
btw here the YT link https://www.youtube.com/watch?v=epG1cZ6B3IE
MangudAI-all-in (wip, to be continued, when I retire from work )
Btw, thank you s64 for your effort. Was a pleasure to cross your way. Have a good time.
Btw, thank you s64 for your effort. Was a pleasure to cross your way. Have a good time.
- the1unknown
- Yogi
- Posts: 344
- Joined: Sat Jul 21, 2018 3:27 am
Re: fire
thanks for the link and to the one who uploaded it.wattle wrote:btw here the YT link https://www.youtube.com/watch?v=epG1cZ6B3IE
i somehow predict, that the views will go on FIRE
and it will on top10 most HOTtest video on ai scripters youtube channel
"you don't have to be great to start, but you have to start to be great" -the villager
- the1unknown
- Yogi
- Posts: 344
- Joined: Sat Jul 21, 2018 3:27 am
Re: fire
made an update especially for you check version 2.2.3Esty wrote:
just added more vills in dark-feudal-castle age, as you suggested.
I had to test it in game, so here are few events that happened
just passing 1 https://ibb.co/jTdzbMt
and just passing 2 https://ibb.co/dKRdjX7
Red player was the last update (2.23) . Blue player was the one who reached first feudal age and also castle age. The difference was not big, but neither small. Instead, Red player researched imperial age way sooner than Blue.
Relics: Red 2, Blue 3
TC: 4-5 for each
Castles: 4 red, 3 blue.
Vikings both.
The things was that they run out of gold and start fighting with light-cav, pikes and skirms.
They took 2 castles + 4 tc down only with non-elite skirms, pikes and light cav. From time to time they added few berserkers and knights.
Got all the blacksmith upgrates only after they took down 2 castles and 4 tc.
https://ibb.co/rckJMtB
First blue was in advantage because it was first in feudal and castle and then red made a comeback. Then the situation repeated and blue was again in control of the game. And again followed by a comeback.
it was a 5 hours (game-time) match,
https://ibb.co/4WZgbV0
.. .. I'm sure U.S. cinematography wants to make a movie about this
"you don't have to be great to start, but you have to start to be great" -the villager
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- Waheguru
- Posts: 5891
- Joined: Fri Jan 16, 2009 8:36 pm
Re: fire
The red and blue units are all friends, so they just waved as they passed by
- Esty
- Waheguru
- Posts: 1159
- Joined: Wed Dec 30, 2015 7:37 am
Re: fire
Tested fire 2.2.3 versus the previous version.
aztec+byz civs both side.
Ur new version is having a really better economy, at least with 50+ villagers in late feudal age against 30.
The 2.2.3 byzantine was attacked in 1v2 while the aztec boomed with 2tcs and reached imp in 39 minutes. The civilian population of the byzantine decreased to 25 villagers, due to the 1v2, but one of its opponents (2.2.1 byz) just stuck at 30 pop and never reached castle despite the fact his economy wasn't touched. I helped blue by the building of a market and the selling of extra gold. I think it's something you should add : before the construction of useless stables in feudal and after the 2 barracks + archery range, you should build a market. And the you balance the economy that way :
Anyway, thx for this new version
aztec+byz civs both side.
Ur new version is having a really better economy, at least with 50+ villagers in late feudal age against 30.
The 2.2.3 byzantine was attacked in 1v2 while the aztec boomed with 2tcs and reached imp in 39 minutes. The civilian population of the byzantine decreased to 25 villagers, due to the 1v2, but one of its opponents (2.2.1 byz) just stuck at 30 pop and never reached castle despite the fact his economy wasn't touched. I helped blue by the building of a market and the selling of extra gold. I think it's something you should add : before the construction of useless stables in feudal and after the 2 barracks + archery range, you should build a market. And the you balance the economy that way :
Code: Select all
(defrule)
(food-amount < 800)
gold-amount >= 300)
(can-buy-commodity food)
=>
(buy-commodity food))
you could add with :
(defrule
(building-type-count barracks > 1)
(building-type-count archery-range > 1)
(wood-amount > 200)
(gold-amount < 300)
(can-sell-commodity wood)
=>
(sell-commodity wood))
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently dette
- the1unknown
- Yogi
- Posts: 344
- Joined: Sat Jul 21, 2018 3:27 am
Re: fire
Thanks for the test, summary of the game and for the script.Esty wrote:
It has some selling code when it plays as huns.
I think after selling all those resources would be nice to train some siege(rams and trebs)
The problem is that siege will slower the attack even more, the units will group cavalry to siege and it will be a nightmare if the enemy attacks and they won't respond
"you don't have to be great to start, but you have to start to be great" -the villager
- the1unknown
- Yogi
- Posts: 344
- Joined: Sat Jul 21, 2018 3:27 am
Re: fire
"you don't have to be great to start, but you have to start to be great" -the villager
- Esty
- Waheguru
- Posts: 1159
- Joined: Wed Dec 30, 2015 7:37 am
Re: fire
Good job man !Re: fire
Postby the1unknown » Thu Jan 03, 2019 4:27 pm
just joking around and having fun
https://ufile.io/u04l3
press <- Slow Download ( Free)
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently dette
- the1unknown
- Yogi
- Posts: 344
- Joined: Sat Jul 21, 2018 3:27 am
Re: fire
thanks! if someone wants something similar, just let me knowEsty wrote:Good job man !Re: fire
Postby the1unknown » Thu Jan 03, 2019 4:27 pm
just joking around and having fun
https://ufile.io/u04l3
press <- Slow Download ( Free)
"you don't have to be great to start, but you have to start to be great" -the villager