Shark DM AI - land & water

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the1unknown
Yogi
Posts: 344
Joined: Sat Jul 21, 2018 3:27 am

Shark DM AI - land & water

Post by the1unknown »

Shark LAND DM - can play only land maps
Shark WATER DM - can play only water maps ( will make only navy )

Both ais are not designed for long games. (later it will not focus on making economy)
Can play all civilizations with 200 pop
Only start age: Imperial Age.
Can play team games.

shark DM AI.rar
v1, +added a version of shark land with no bombard towers for PIDM tournament
(24.49 KiB) Downloaded 96 times
Please report bugs !

scripted for PIDM 1vs1 2019 Tournament
(my first dm ai) just fast scriped, no micros, no counter units
Last edited by the1unknown on Tue Jan 29, 2019 9:04 pm, edited 1 time in total.
"you don't have to be great to start, but you have to start to be great" -the villager

scripter64
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Posts: 5891
Joined: Fri Jan 16, 2009 8:36 pm

Re: Shark DM AI - land & water

Post by scripter64 »

Nice! Thank you :)

kunyi
Guru
Posts: 738
Joined: Tue Mar 21, 2006 7:48 am

Re: Shark DM AI - land & water

Post by kunyi »

super Thanks !

kunyi
Guru
Posts: 738
Joined: Tue Mar 21, 2006 7:48 am

Re: Shark DM AI - land & water

Post by kunyi »

not bug just maybe better at start
(game-time <= 4-5min)=>(set-strategic-number sn-percent-building-cancellation 1) - stop canceling buildings :devil

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the1unknown
Yogi
Posts: 344
Joined: Sat Jul 21, 2018 3:27 am

Re: Shark DM AI - land & water

Post by the1unknown »

kunyi wrote:not bug just maybe better at start
(game-time <= 4-5min)=>(set-strategic-number sn-percent-building-cancellation 1) - stop canceling buildings :devil
thanks kunyi, i will add that and i will reupload it
"you don't have to be great to start, but you have to start to be great" -the villager

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