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Re: Woody Woodpecker | The AI 100% Forest Nothing

Posted: Wed Mar 20, 2019 11:32 am
by Brainless
Woody McWoodpecker?
Lumberjack?

Re: Woody Woodpecker | The AI 100% Forest Nothing

Posted: Sun Apr 07, 2019 11:06 am
by Esty
The official version is renamed " Woody Woodpecker " and the old version is now called Termite.

New release btw :)

Re: Woody Woodpecker | The AI 50% Forest Nothing 50% BF

Posted: Fri May 03, 2019 2:38 am
by Esty
Now Woody plays Black Forest (or try to) :)

I could have made an AI which just rushs, like any AI would do, but it wouldn't be an AI specifically designed for BF. So i made Woody trying to wall like a human would do and Boom. Sometimes it can fail badly lol. but was fun to script...

Re: Woody Woodpecker | The AI 50% Forest Nothing 50% BF

Posted: Sat May 04, 2019 4:59 pm
by Brainless
i hope there is still room for improvement on the walling?
right now it is just more of an odd map feature...
i played 8 player on gigantic size, maybe i should have played 8p size?

[image=0]MAP013.jpg[/image]

Re: Woody Woodpecker | The AI 50% Forest Nothing 50% BF

Posted: Sun May 05, 2019 2:03 am
by Esty
Oh 11 yeah, i can imagine the desaster ! Well, i worked precisely on 2 players map in which there is generally one unique path. The walling works way better. Even in 4 players map, there are several paths which make Ww failing his walls most of the time :(
Sorry about it !

Re: Woody Woodpecker | The AI 50% Forest Nothing 50% BF

Posted: Sun May 05, 2019 2:38 am
by Esty
Just added some stuff to make Wwp playing in teamgames :
- The pocket won't wall
- Wwp trains trade carts
- Carto + caravan are researched


Just tested a game in 8 players map (4v4). The walls did work decently for 3 over the 4 wallers.
AOK014.png
AOK014.png (1.15 MiB) Viewed 5235 times

Re: Woody Woodpecker | The AI 50% Forest Nothing 50% BF

Posted: Fri May 17, 2019 7:58 am
by Esty
Uploaded a new release which fixes some issues related to the escrow rules in castle-age.

Re: Woody Woodpecker | The AI 50% Forest Nothing 50% BF

Posted: Tue Jan 14, 2020 4:16 am
by marathon
Extremely interesting AI.
First test was on forest prison, a forest nothing map with a players area of 7 tiles radius. Some optimisation is needed for this map, but still it seems going well enough to beat 7 of my AIs on this hard-for-ais map.

Re: Woody Woodpecker | The AI 50% Forest Nothing 50% BF

Posted: Sun Jan 03, 2021 9:37 am
by captainante
This AI worked well. I'm very impressed by its building placement as well as cutting capabilities. I tried playing this in DE with myself and 7 of these in a 4v4 team 7x7 forest nothing game, and it seemed some of them got a good start while others didn't, so it seems some randomness is involed. I'm sad that none of them built trade carts when the bases of the same team cut through to each other; does it play Forest Nothing in team mode?

Re: Woody Woodpecker | The AI 50% Forest Nothing 50% BF

Posted: Mon Jan 04, 2021 7:07 am
by Esty
Just added new rules to make the AI train trade carts when the path is created with another teamplayer.
And i improved the cut rules. The onagers look to have a better behaviour.

Thx for testing Woody Woodpecker. He needs some love and he really appreciates !