The General 1.0d

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Leif Ericson
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Re: The General 1.0b

Post by Leif Ericson »

The General 1.0b:
- Fixed Ring Archer Armor research issue
- Disabled 2nd mill construction (to be fixed later)
Currently exploring the vast oceans and intelligence of Age of Kings.

Happy Scripting!

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Leif Ericson
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Posts: 1281
Joined: Wed Dec 09, 2009 8:15 pm
Location: United States

Re: The General 1.0c

Post by Leif Ericson »

The General 1.0c:
- New and improved countering system, now attempts to counter multiple enemies with a priority to counter the target enemy
- Added ability to switch strategies when countered by the enemy
- More intelligent attacking conditions to take advantage of military or age superiority
- Fixed resign rules (I think)
- Better conditions to build each of the various military buildings
- Better escrow settings
- Better dropsite construction conditions
- No longer retreats on no attack stance with non-cavalry units
Currently exploring the vast oceans and intelligence of Age of Kings.

Happy Scripting!

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Leif Ericson
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Posts: 1281
Joined: Wed Dec 09, 2009 8:15 pm
Location: United States

Re: The General 1.0d

Post by Leif Ericson »

The General 1.0d:
- Adds support for DE
- Improved DUC dropsite placement
- Improved resign rules
Currently exploring the vast oceans and intelligence of Age of Kings.

Happy Scripting!

TheNightPanda
Forumer
Posts: 29
Joined: Sun May 27, 2018 3:22 am

Re: The General 1.0d

Post by TheNightPanda »

Leif Ericson wrote:
Sat Apr 17, 2021 5:00 pm
The General 1.0d:
- Adds support for DE
- Improved DUC dropsite placement
- Improved resign rules
Nice! Exited to test this :) How does the difficulties work on DE? Is extremeDE == hardUP like in the DE ladder ai's? (You may also wanna specify this in the original post :) )

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Leif Ericson
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Location: United States

Re: The General 1.0d

Post by Leif Ericson »

General doesn't adapt to difficulty levels yet. I updated the original post to clarify. You can test General on extreme difficulty in DE.
Currently exploring the vast oceans and intelligence of Age of Kings.

Happy Scripting!

FireBall37
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Posts: 38
Joined: Sat Aug 22, 2020 10:49 pm

Re: The General 1.0d

Post by FireBall37 »

I really enjoy watching your AI, Leif! I especially love the way it mixes in counter units like skirms to strengthen its army.
Nice job!

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Leif Ericson
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Posts: 1281
Joined: Wed Dec 09, 2009 8:15 pm
Location: United States

Re: The General 1.0d

Post by Leif Ericson »

Thanks Fireball :D Sometimes it mixes in counter units too aggressively. :lol:
Currently exploring the vast oceans and intelligence of Age of Kings.

Happy Scripting!

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