Re-animated Legacy script - nothing to see here - 99% still pre-UP code.
gg hf @ Davis.
IMP_CAES_MIRO_III - Davis 2020 - Aztex
- IMP_CAES_MIRO
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IMP_CAES_MIRO_III - Davis 2020 - Aztex
- Attachments
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- MiroIII_Aztec_Davis_2020.rar
- v1 for Davis
- (37.37 KiB) Downloaded 352 times
- Esty
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Re: IMP_CAES_MIRO_III - Davis 2020 - Aztex
Thx
GL HF bro !
GL HF bro !
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently dette
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Re: IMP_CAES_MIRO_III - Davis 2020 - Aztex
Hi guys,
Fixed the show-stopper bug
Code that seemed to be causing the problem:
(defrule
(current-age == castle-age)
=>
(set-strategic-number sn-allow-adjacent-dropsites 1)
(up-set-offense-priority c: town-center c: -1) ; crashed = 0
(up-set-offense-priority c: lumber-camp c: 6) ; crashed = 50
(up-set-offense-priority c: mining-camp c: 11) ;crashed = 50
(up-set-offense-priority c: mill c: 1)
(disable-self)
)
Commented out some bad code just in case:
; (up-guard-unit eagle-warrior-line c: villager-builder)
; (up-guard-unit archer-line c: villager-builder)
; (up-guard-unit monk c: villager-builder)
; (set-goal sneaky-santa 1)
Thanks to Electricity & Cheese for helping debugging
Fixed the show-stopper bug
Code that seemed to be causing the problem:
(defrule
(current-age == castle-age)
=>
(set-strategic-number sn-allow-adjacent-dropsites 1)
(up-set-offense-priority c: town-center c: -1) ; crashed = 0
(up-set-offense-priority c: lumber-camp c: 6) ; crashed = 50
(up-set-offense-priority c: mining-camp c: 11) ;crashed = 50
(up-set-offense-priority c: mill c: 1)
(disable-self)
)
Commented out some bad code just in case:
; (up-guard-unit eagle-warrior-line c: villager-builder)
; (up-guard-unit archer-line c: villager-builder)
; (up-guard-unit monk c: villager-builder)
; (set-goal sneaky-santa 1)
Thanks to Electricity & Cheese for helping debugging
- Attachments
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- MIRO III Aztex Davis 2020 debugged.rar
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- Capture.PNG (100.2 KiB) Viewed 5867 times
- IMP_CAES_MIRO
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Re: IMP_CAES_MIRO_III - Davis 2020 - Aztex
In some cases starting to see Human-like Fast Castle times - still does not happen most of the time but hoping to get there. Of course we need to ask - does time matter? Will slow and steady flushes lead to more stable eco, more researches and more wins? Or can speed prevail? We will see this question answered hopefully around this cup.
Hoping that this latest release with minor fixes proves more of a challenge to opponents in Davis.
Hoping that this latest release with minor fixes proves more of a challenge to opponents in Davis.
- Attachments
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- FC.png (56.87 KiB) Viewed 5829 times
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- IMP_CAES_MIRO_III_DAVIS_Release2.rar
- (37.75 KiB) Downloaded 357 times
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Re: IMP_CAES_MIRO_III - Davis 2020 - Aztex
Planning to fix, modernise & release more civs for the next games so that play offs can be more interesting
- Promiskuitiv
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Re: IMP_CAES_MIRO_III - Davis 2020 - Aztex
Thank you for the updates Miro.
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Re: IMP_CAES_MIRO_III - Davis 2020 - Aztex
Updating in interrim
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- MIRO III DAVIS - update 3.rar
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Re: IMP_CAES_MIRO_III - Davis 2020 - Aztex
Updating - please use this for Davis weekend --
I have debugged a bit and brushed off another Civ which can be played
Now plays combo of Teutons and Aztecs. Aztecs does what it's been doing, Teutons tries to Boom.
1v1 - AZTEC
2v2 - AZTEC (1), TEUTONS (1)
4v4 - AZTEC (2), TEUTONS (2)
Lets see what it does - I'll try fix up another one or two civs for future games.
I have debugged a bit and brushed off another Civ which can be played
Now plays combo of Teutons and Aztecs. Aztecs does what it's been doing, Teutons tries to Boom.
1v1 - AZTEC
2v2 - AZTEC (1), TEUTONS (1)
4v4 - AZTEC (2), TEUTONS (2)
Lets see what it does - I'll try fix up another one or two civs for future games.
- Attachments
-
- MIRO II DAVIS AI Update 4.rar
- (39.75 KiB) Downloaded 371 times
Last edited by IMP_CAES_MIRO on Thu Mar 05, 2020 9:32 am, edited 1 time in total.
- Leif Ericson
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