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Thermopylai
Posted: Fri Feb 07, 2020 2:45 pm
by marathon
This is Thermopylai. An evolved Lade with known bugs.
Can play various mods: PCM, Realms, WK, and soon more.
Only land maps. Population 200+ Plays nomad. No diplomacy.
Most recent stable version: 1.3
Tournament Version: 1.3 (its support for unknown mods and civs is currently broken)
Re: Thermopylai
Posted: Sat Feb 08, 2020 8:52 am
by offwo
2197 has arrived.
Re: Thermopylai
Posted: Sat Feb 08, 2020 5:39 pm
by LightTree
This sounds so surreal after all these years, thx mara
.
Re: Thermopylai
Posted: Sun Feb 09, 2020 12:06 pm
by marathon
Thanks guys!
Don't have great expectations just yet. It can find its way on some weird situations but it cannot compete with modern AIs on most common settings. At least not right now.
Re: Thermopylai
Posted: Sat Apr 04, 2020 7:32 pm
by marathon
New version 1.1.
- Sends tributes correctly.
- I tried to make it keep proper balance between eco-army at late game but it still overbooms.
- I tried to make certain strategies attack even if certain researches are missing (common with Teutons and some other civs) but did not test.
- Now responds to taunts 249, 3, 4, 5, 6.
- Places efficient farms.
The todo list is too long to post here.
I expect that it will be significantly better in team games' late game, as this resource pooling will cover individual weaknesses. Heavily pressured flanks should automatically focus on army thanks to ally tributes and... enemies killing their villagers. However I did not make a specific code to deal with the loss of too many houses.
Early game is not significantly improved, except the abolition of queued training after a certain point. This should allow it take upgrades faster but it is still not guaranteed to avoid this ridiculous production of 100 range units without bodkin.
Re: Thermopylai
Posted: Sat Apr 25, 2020 12:00 pm
by marathon
New version 1.2, which will play in Davis Cup 5 finals stage.
Briefly tested.
I tried to put some flank-pocket play but it is perhaps even funny. I tried to fix some hunting issues but more issues may have been created. Let's have fun!
Re: Thermopylai
Posted: Thu Apr 30, 2020 4:38 pm
by John the Late
Seems like I've been really out of the loop! Will have to give this a test soon.
Re: Thermopylai
Posted: Fri Aug 14, 2020 6:27 pm
by Aleph
bump
Re: Thermopylai
Posted: Sun Nov 29, 2020 9:58 am
by marathon
New version 1.3.
Little things here and there, and a major one: it no longer gives crashes due to invalid researches.
Not that I fixed all researching rules, but at least it does not crash.
Re: Thermopylai
Posted: Mon Apr 12, 2021 1:10 pm
by marathon
I uploaded a version of Thermopylae that (hopefully) plays DE, including Sicilians and Burgundians.
Unfortunately I don't own DE myself, so I may have missed something critical. Anyway, enjoy!
Also, this version can participate in the DE ladder, and it can play all civs (again, hopefully).