New BambiV022 dot 15 is uploaded:
* worked out some stupid bugs as usual (where do they keep coming from? )
* tweaked decision making processes (e.g. will try to FC more but feudal-age-defense-initiative stays active in castle-age if military is low and enemy military is high)
* added Chinese and Japanese civs and tweaked some others
* tested 200-225-250 pop
* can play DM but not very efficiently atm
* won't resign on maps it doesn't like, but it will state this.
* analyzed experimental modules from dot 9 and tweaked back too extreme measures
* it tributes in one extreme special case => still testing this
* more intelligent trading system
* superbooms if necessary and added a more thorough and intelligent civilian conscription army which means villagers will join the fight in certain cases (this is undervalued as with sappers villagers have a +15 attack against buildings. so when overboomed: don't just delete villagers... if they can do some damage this is a bonus => this is experimental and up for discussion :-) )
* experimenting still with attack-groups
* more intelligent team resigning rules
Future projects:
* add Turks, Aztecs, Huns, Koreans and Mayans (so all conqueror civs are playable)
* after all civs are added i will:
=> work on blacksmith research decision making
=> work on more intelligent defense and attack strategies
=> start updating so it will become more wk compatible (researches, specific gameplay etc...)
=> start adding wk civs
=> start adding water-military and more intelligent fishing-systems
=> think about experimenting with pure watermaps like team islands without duc ;-)
=> start experimenting with duc to find gaia livestock
Damn, alot to do!!!
Thanks alot for the advice! Keep sending recs when testing!
Greetings :-)
BambiV032 dot 9 (DE) BambiV030 dot 2 (WK)
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- Forumer
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Re: BambiV023 dot 0
New Bambi Version 23 dot 0 is out.
This version can play all AOC civs.
It is learning WK and can play fully
Byzantines, Celts, Japanese, Persians, Teutons and Mayans
Incas and Magyars
Other civs on wk it can also play but less well.
Updated so much, including lots of stupid bugs as usual.
Slightly better TG decisions and more adaptive towards pop-caps and eco.
Attack strategies and specific civ-play & defense needs work.
GL HF!
This version can play all AOC civs.
It is learning WK and can play fully
Byzantines, Celts, Japanese, Persians, Teutons and Mayans
Incas and Magyars
Other civs on wk it can also play but less well.
Updated so much, including lots of stupid bugs as usual.
Slightly better TG decisions and more adaptive towards pop-caps and eco.
Attack strategies and specific civ-play & defense needs work.
GL HF!
- Promiskuitiv
- Waheguru
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Re: BambiV023 dot 0
Thank you for the continued updates Interlepus, being able to select it with random civ is making it much more attractive to me to include it in some games as well (don't have to remember the civs 11).
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Re: BambiV023 dot 1
Download BambiV023 dot 1
(Corrected a bug in BambiV023 dot 0 which had to do with TSA)
Also i have noticed it doesn't always play well on land nomad.
I will look at this in future updates.
If someone wants to use Bambi in land nomad, please let me know and i'll give it a higher priority to get a version out which should play this map better.
GL HF!
(Corrected a bug in BambiV023 dot 0 which had to do with TSA)
Also i have noticed it doesn't always play well on land nomad.
I will look at this in future updates.
If someone wants to use Bambi in land nomad, please let me know and i'll give it a higher priority to get a version out which should play this map better.
GL HF!
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Re: BambiV023 dot 5
Small bugs solved and minor tweaks
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Re: BambiV024 dot 0
The new BambiV024 dot 0 (beta version) can now play nomad and land nomad maps, although sometimes not efficiently.
It can also play a range of fencrazy maps.
More programming needed on wk civs & tecs + waterplay.
Then a more thorough overhaul is necessary for techs and units choices in general as more strategy-programming is necessary.
GL HF!
It can also play a range of fencrazy maps.
More programming needed on wk civs & tecs + waterplay.
Then a more thorough overhaul is necessary for techs and units choices in general as more strategy-programming is necessary.
GL HF!
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- Forumer
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Re: BambiV024 dot 13
dot 13:
bugs bugs bugs ;-)
and learning wk civs and techs
Also tweaks on some of the more unusual maps in preparation for Aleph's tournament
gl hf!
bugs bugs bugs ;-)
and learning wk civs and techs
Also tweaks on some of the more unusual maps in preparation for Aleph's tournament
gl hf!
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- Forumer
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Re: BambiV024 dot 28
The new BambiV024 dot 28.
Still learning WK civs and tecs.
Water play minimal but learning also.
Should play all more or less standard maps where the land is somehow interconnected.
Watch out, might play slightly more aggressive than the past! ;-)
GL HF!
Still learning WK civs and tecs.
Water play minimal but learning also.
Should play all more or less standard maps where the land is somehow interconnected.
Watch out, might play slightly more aggressive than the past! ;-)
GL HF!
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- Forumer
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Re: BambiV024 dot 29
A generic strat for Burmese is programmed now :-)
WP Valkyrie for the 3-1 win vs Bambi ;-)
WP Valkyrie for the 3-1 win vs Bambi ;-)
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Re: BambiV024 dot 33
BambiV024 dot 33:
Programmed some more WK civs
Started reprogramming attack & targeting procedures (so this is still experimental)
Got out some bugs
Apparently Bambi can play DE!!!
GL HF!
Programmed some more WK civs
Started reprogramming attack & targeting procedures (so this is still experimental)
Got out some bugs
Apparently Bambi can play DE!!!
GL HF!