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Re: Odette

Posted: Fri Jan 01, 2021 11:12 am
by Esty
Odette 1.4 uploaded.

HF testing this version !

Re: Odette

Posted: Fri Jan 01, 2021 3:05 pm
by TheNightPanda
Whats new and is it fully DE compatible? :)

Re: Odette

Posted: Fri Jan 01, 2021 3:36 pm
by Esty
I improved the units micro and fixed some issues regarding the behaviour of the units after having retreated. I added some strategies as flank in team games. It might work fine in DE, i hope so :)

Re: Odette

Posted: Sat Jan 02, 2021 2:50 pm
by Esty
Odette 1.5. some improvements - Walling stuff might be better.

Re: Odette

Posted: Sun Jan 03, 2021 12:43 pm
by Esty
Updated the Odette 1.5 after having tracked the cause of the crash ! :head
DE is really less permissive than AOC ! :P

Re: Odette

Posted: Sun Jan 03, 2021 1:36 pm
by GamesGod
Crazy game, good testing your AI :lol:
Odette vs GamesGod 4x4.rar
(2.38 MiB) Downloaded 351 times
How terribly transport ships land units.... :head :D

Re: Odette

Posted: Sat Mar 20, 2021 1:23 am
by Esty
:o dette version 1.6.
Doing fine in WK, didn't test on DE yet.

Re: Odette

Posted: Sat Apr 10, 2021 1:00 pm
by Esty
:o dette version 1.7 uploaded.
HF testing it.

Re: Odette

Posted: Sun Apr 11, 2021 9:29 am
by Leif Ericson
:dance

Re: Odette

Posted: Mon Apr 12, 2021 5:27 pm
by samoer
why only archery-class use hit and run in imperial-age? I noticed in Barbarian, cavaly-archer-class/mameluke/gbeto/hand-cannon etc can hit and run in even imperial-age. one more thing is, if group 7 find target to shoot, not only find focus-player or target-player, but also need find from player 1 to player 8, like barbarian.... only want odette more strong.