Rehoboam

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TheNightPanda
Forumer
Posts: 23
Joined: Sun May 27, 2018 3:22 am

Re: Rehoboam

Post by TheNightPanda »

jdstankosky wrote:
Mon Apr 12, 2021 2:12 pm
i did see that Mayans were a flank position in the code, but i was almost certain it included Mayans, even as it's preference, for 1v1 in the chat. i will double check later. i work too much 😭

also, the high-end PC thing might be true. i have a very powerful computer. if it makes a difference, i was on Casual speed, no speed hack
Casual speed (1,5) has more passes per second than normal speed (1,7) or fast speed 2,0). I tested rehoboam on the last two (and also sometimes with 2x speed with cheat engine) so casual speed is most likely at least part of the reason for the deer behavior. It will be fixed :)

TheNightPanda
Forumer
Posts: 23
Joined: Sun May 27, 2018 3:22 am

Rehoboam - Updated to 1.61

Post by TheNightPanda »

Updated to 1.61.

Changelog:
-Economy rules has been rewritten from castle age and onwards with big improvements to build order, base layout and reduced villager retasking. Especially in 4v4's.
-Villagers will now be less likely to unnecessarily go idle when attacked by weaker units. (May be to passive on occasion though)
-Slightly better early game scouting
-Pockets will now be slightly less defenseless when attacked before post-imp.
-Various bug fixes.
-Winrate vs Rehoboam 1.60a: >75% in 1v1/2v2 and >95% in 3v3/4v4

This version seems to have >50% winrate in 4v4's vs any non cheating script I could find when playing on its supported settings. (DE only) While this version is quite a bit stronger in the late game it is still quite weak vs early aggression and can still be exploited in many ways. It is currently buggy in online MP games which I plan to adress relatively soon.

The next update will be a complete rewrite of Rehoboams military control which will hopefully adress some of the weakness vs early agression. It will be quite a while before I have time to work on it though.

As allways any feedback is more than welcome both here and in the discord forum :)

TheNightPanda
Forumer
Posts: 23
Joined: Sun May 27, 2018 3:22 am

Rehoboam - Reuploaded as 1.61a

Post by TheNightPanda »

Reuploaded as 1.61a to fix various bugs introduced by the last DE patch

FireBall37
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Posts: 31
Joined: Sat Aug 22, 2020 10:49 pm

Re: Rehoboam

Post by FireBall37 »

Man I wish Shadow and Rheoboam could fight each other!!!!! :rolleyes:

TheNightPanda
Forumer
Posts: 23
Joined: Sun May 27, 2018 3:22 am

Re: Rehoboam

Post by TheNightPanda »

Shadow would probably have a good shot in 1v1 as it plays into alot of Rehoboams current weaknesses. (1v1, early agression, skirms vs archers) But you will have to adapt it for DE to find out ;)

FireBall37
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Posts: 31
Joined: Sat Aug 22, 2020 10:49 pm

Re: Rehoboam

Post by FireBall37 »

Someday...? :)

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