i did, but using chat-local-to-self by mistakeTheNightPanda wrote: ↑Mon Oct 04, 2021 2:11 pmReuploaded removing an anoying debug chat. Surprised noone mentioned this :p
Rehoboam
- Esty
- Waheguru
- Posts: 1159
- Joined: Wed Dec 30, 2015 7:37 am
Re: Reuploaded
Author of TRiBaL_Warrior, Yggdrasil, PharaoN, WoodyWood Pecker and currently dette
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- Forumer
- Posts: 10
- Joined: Tue Feb 18, 2014 3:40 pm
Re: Rehoboam
One thing I noticed is that up to now, it may be too easy to dodge Rehoboam's circling the enemy TC by collecting resources further away from the towncenter. I guess no other AIs attempt to do so yet, which is why this issue would only arise when playing against humans.
In the attached rec game, Rehoboam at least scouted my double lumbercamp in the distance, so if it could send two archers there with its godlike micro, it would be enough to cause some trouble. Given the fact that it tends to scout almost the entire map, at least the necessary intel would be already available.
Another solution could be to withdraw the archers from the enemy base if the enemy hits castle first - if Rehoboam had regrouped them in its own base, it would have been quite another matter.
In the attached rec game, Rehoboam at least scouted my double lumbercamp in the distance, so if it could send two archers there with its godlike micro, it would be enough to cause some trouble. Given the fact that it tends to scout almost the entire map, at least the necessary intel would be already available.
Another solution could be to withdraw the archers from the enemy base if the enemy hits castle first - if Rehoboam had regrouped them in its own base, it would have been quite another matter.
- Attachments
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- 1v1 vs Rehoboam.rar
- (711.02 KiB) Downloaded 281 times
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- Forumer
- Posts: 40
- Joined: Wed Mar 10, 2021 1:11 pm
Re: Rehoboam
The Viper made a video about the Final between Rehoboam and Barbarian. Nice to see it is getting some additonal attention!
https://www.youtube.com/watch?v=UJrV_GI0HrI
https://www.youtube.com/watch?v=UJrV_GI0HrI
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- Forumer
- Posts: 7
- Joined: Tue Oct 12, 2021 8:30 pm
Re: Rehoboam
i think ur zip file is broken. could you upload it again
- Leif Ericson
- Waheguru
- Posts: 1423
- Joined: Wed Dec 09, 2009 8:15 pm
- Location: United States
Re: Rehoboam
It works for me. Maybe you're having issues because it's a .rar file instead of a .zip file? You can try using 7zip and see if that allows you to unzip the .rar file properly.
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- Guru
- Posts: 758
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Re: Rehoboam
When Moon Sir? we r waitin your update ˘˘
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- Swami
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- halcyon88
- Swami
- Posts: 194
- Joined: Mon Mar 16, 2015 2:43 pm
- Location: UK
Re: Rehoboam
7TheNightPanda wrote: ↑Sun Dec 19, 2021 11:58 amThere will be a small update for UP compatability soon but don't expect to much else. Haven't had time for scripting the last months.
A.K.A. TOAO_Philosopher (formely TOAO_ReLeNtLeSsS, TOAO_Leo, TOAO_Ayubu_, TOAO_FSpirit, _TOAO_HussY_ and TOAO__HussaR_ (even before that, Deadly_Hussar— and DEADLY POISON on AOKH back when I was REALLY young)).
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- Swami
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Updated to 1.80
This version is pretty close to the one playing in the final stage of Davis Cup 6, just polished a little bit.
Changelog from 1.70b:
-Improved ranged group micro.
-Introducing melee group micro. (Nothing fancy, mainly just moving the army around the map)
-Improved coordination between ranged/melee armies as well as flank/pocket.
-Improved scouting.
-Improved villager micro vs drush/MAA/scrush.
-Improved anti trush. (still sucks)
-Improved castle age timing for flank/1v1/2v2.
-Can now change target player if the current target player is sevearly damaged.
-Countless bug fixes.
-Pockets will now prioritise mititary over faster imp timing if the enemy is going all in.
-Flanks will now go full archer/crossbow in 3v3/4v4 and play more defensively in feudal.
-Can now play on any speed settings. (Speed hack will still make Rehoboam weaker though)
-Reduced lag in big team games.
-UP compatability. (Much weaker on UP compared to DE though, mainly due to buggy militatary micro as well as early game DUC-eco being handicapped. Roughly 70% DE strength early game and 90% DE strength late game.)
-Now supports persians as pocket and franks/persians as flank. This is only ment for use on settings without fixed position though. For full DE strength use mayan as flank in 3v3/4v4 and franks for everything else.
-Winrate vs. Rehoboam 1.70b on DE: >90% in 1v1/2v2 and and >95% in 3v3/4v4.
This will probably be the last major update and the last update to significantly improve Rehoboams overall winrate. Future updates will most likely be much smaller and more focused on specific quality of life features and playing vs humans.
Changelog from 1.70b:
-Improved ranged group micro.
-Introducing melee group micro. (Nothing fancy, mainly just moving the army around the map)
-Improved coordination between ranged/melee armies as well as flank/pocket.
-Improved scouting.
-Improved villager micro vs drush/MAA/scrush.
-Improved anti trush. (still sucks)
-Improved castle age timing for flank/1v1/2v2.
-Can now change target player if the current target player is sevearly damaged.
-Countless bug fixes.
-Pockets will now prioritise mititary over faster imp timing if the enemy is going all in.
-Flanks will now go full archer/crossbow in 3v3/4v4 and play more defensively in feudal.
-Can now play on any speed settings. (Speed hack will still make Rehoboam weaker though)
-Reduced lag in big team games.
-UP compatability. (Much weaker on UP compared to DE though, mainly due to buggy militatary micro as well as early game DUC-eco being handicapped. Roughly 70% DE strength early game and 90% DE strength late game.)
-Now supports persians as pocket and franks/persians as flank. This is only ment for use on settings without fixed position though. For full DE strength use mayan as flank in 3v3/4v4 and franks for everything else.
-Winrate vs. Rehoboam 1.70b on DE: >90% in 1v1/2v2 and and >95% in 3v3/4v4.
This will probably be the last major update and the last update to significantly improve Rehoboams overall winrate. Future updates will most likely be much smaller and more focused on specific quality of life features and playing vs humans.
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- Yogi
- Posts: 250
- Joined: Wed Jun 11, 2014 8:54 pm
Re: Rehoboam
Awesome! Thanks man