new AI is coming... GamesGod

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TheNightPanda
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Re: new AI is coming... GamesGod

Post by TheNightPanda »

kingdomzz wrote:
Wed Apr 21, 2021 1:44 am
Hello everyone, how do you like my AI? Is it interesting to play against him or is he boring and you can fall asleep?))) are there any serious bugs and problems with its operation?
Haven't tested it to much but one thing I would suggest is making the cheats be taunt based and not automatic on extreme. For anyone using DE who doesn't enjoy cheating ai's it's tricky to use your ai in the same game as other ai's since the consensus among scripters is to have extreme difficulty as the best non-cheating difficulty :)

kingdomzz
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Re: new AI is coming... GamesGod

Post by kingdomzz »

Emmm my AI don't use cheating :)
Developer of GamesGod AI

TheNightPanda
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Re: new AI is coming... GamesGod

Post by TheNightPanda »

kingdomzz wrote:
Wed Apr 21, 2021 11:19 am
Emmm my AI don't use cheating :)
I gues I was using an older version that got extra res on extreme. Just downloaded the newest version and it stopped getting the extra res :)

kingdomzz
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Re: new AI is coming... GamesGod

Post by kingdomzz »

And, well, in the old version, yes, the cheat on the resources worked)) but now my AI is completely playing fair) it doesn't even see what the ally sees! Until he learns cartography)
Developer of GamesGod AI

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Esty
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Re: new AI is coming... GamesGod

Post by Esty »

Your AI is particularly interesting in the fact it plays on many maps beside arabia. Dunno if you want your AI to play better in teamgames : Actually it would be smarter if, at least, a strategy as pocket would make it reach castle-age quickly to get the benefits of its position.
Author of the TRiBaL_Warriors AI and currently PharaoN :dance

kingdomzz
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Location: Russia

Re: new AI is coming... GamesGod

Post by kingdomzz »

Well, I try to implement several different strategies) feudal, castle and some more)) the main one he has now is feudal, but sometimes others work as well) by the way, I ran into a serious problem of generating random numbers... In one unit of time, the random number generator creates the same numbers... For example, if you set the condition - the first 5 seconds of the game to generate a random number from 1 to 100, then the random number generator generates for example 13 17 67 56 79....if you start the game again, they will still be 13 17 67 56 79)))) moreover, if you write a condition-continuously generate a random number from 1 to 100,then it will always generate the same numbers, about 7 different ones))) for example, 50 76 32 44 67 89 80....then again 50 76 32 44 67 89 80....and so on an infinite number of times))) terrible random number generation....
With such a random number generator working , it is very difficult to create random behavior/AI development. And I just want to make it difficult for the player to determine what the AI has planned to build and do... So that the player can't predict the tactics of my AI development))
Developer of GamesGod AI

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