Yes, thank you for the positive assessment of my AI's work, as for resource extraction, the economy is completely dynamic, and it extracts those resources that are currently lacking, but they are needed. If he got more food while playing for the British, it means that he had an acute shortage of food
well, for example, for the production of peasants or the study of research:) my AI is not very attached to civilization, so if he plays for the British, he can attack with knights or someone else
and not just archers
this is done specifically so that a human player could not initially know the composition of the AI army. After all, it is quite obvious that if the AI produces only archers for the British, it is very easy for a person to win such an AI, it is enough to make knights, skirmishers and onagers... And my task is to create an AI that will win by non-standard behavior. So that a person could not "know" the enemy's army without intelligence
So that a person has to organize reconnaissance
my AI is primarily aimed at making it interesting for human players to play against it
computer players, of course, have no interest
at the moment, I am just engaged in improving the combat system, the system of assistance to allies, this will make it even stronger