Hello All,
Recently I came across some additional files for you that are of interest. First- I would like to share two "lost" AIs. They come from the Missionary Monk creator, Narasasu. They both prefer to play Continental or Arabia. One is called "Flying Monk", and the other is called "Splendid Knight". I find they play fairly well from the AIs of early 2000. I hope you all enjoy these as much as I do.
I have also found several other beta AIs I might put on this forum. However, some conversions had to be made to such files. In the prototype game, some techs and ages were changed to the final game. One such example is that feudal age used to be the 3rd age in the prototype games, and middle age was replaced with castle age. So it would be dark, middle, feudal, and imperial. These changes had to be made in the prototype files.
In addition- I was recently reviewing an old website. If you are interested in how tsa was discovered -in its earliest form, this may be interesting to you. This documentation comes from Jawa's website located here. Whiteknight doesn't use tsa. However, there is some commented out code anyone can view to see some of the earliest tsa. With some simple adjustments, you can even get it to work! Original link, and info below.
https://web.archive.org/web/20020608015 ... /tech.html
"Attack without using ATTACK-NOW (implemented in WhiteKnight)ATTACK-NOW is easy as an attack command, but on the other hand, you may take ridiculous actions because you do not know where to attack. Also, wandering in front of the walls, passing by the people in the town in front of you, and going to the castle to self-destruct etc.etc ... Therefore, WhiteKnight does not use ATTACK-NOW to overcome this problem.
Specifically, change the size of the town and attack. This method is a bit complicated, so if you want to know more, analyze WhiteKnight. Only the concept is explained here.
The town has a size, and if there are enemies within this size, defense forces will attempt to intercept. If there is a building, I will try to destroy it, and if there is a person in the enemy town, I will kill it. This defensive action was often superior to the attacking force, and I wondered if it could be used.
Therefore, when attacking, I decided to increase the size of the town to the range of the nearest enemy building and defend it as if it were attacking. Stupid story, maximizing the size of the town means that the center of the enemy town is built in your own town, so the defense team goes out to destroy it.
By gradually increasing the size of the town and attacking in this way, there are many advantages. First of all, the size of the town will increase, so you can spread the buildings and build them. Next, if the defense team goes out to destroy the enemy's building (during an attack), if the enemy activates ATTACK-NOW, the attack team will be killed preferentially (and will be killed efficiently). ). Also, if there is a logging plant, it will even hunt farmers (^^ ;. Besides, this is the best point, it will definitely destroy the wall. It will not hang around.
Once with a computer competition and, although you will see if building a wall in the size of the enemy of the town, defense corps wall located in the size of his city does not have 's ratio of you thoroughly destroyed .ATTACK-NOW.
and, say It looks like that, but there are some problems in attacking with the size of the town. If I write it, I will not write it because it seems that White Knight who is upgrading is being dealt with."
Finally- I have a request. I discovered earlier today there were two tournaments that came prior to the gold wars first tournament on AOK Heaven for AOE2 AIs. However, the two champion AI per files have disappeared with time. My hope is we can rediscover these ais together. Their names are Wolong and Cascade. They were part of the AOK Colosseum tournament that came almost a year before AOK Heaven's first tournament.
http://web.archive.org/web/200106030907 ... index.html
https://web.archive.org/web/20010217194 ... index.html