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Reuploaded to fix an error that popped up when playing as the Britons, forgot to include an update to the constants file in the upload.
I haven't kept a changelog for Naga but most noticeably I've added new strategy variations for Arena-style maps recently.
There were also some improvements to Naga's Dark Age and many other smaller polish changes.
MangudAI-all-in (wip, to be continued, when I retire from work )
Btw, thank you s64 for your effort. Was a pleasure to cross your way. Have a good time.
For some reason, Naga prefer to attack Castles and Town Centers located deep in the enemy base and ignores the other Castles and Towers located outside which always shoot the armies first.
Naga also does not perform kiting even though ability-to-kite is set to 0 (always does kiting).
Promi might be able to say more about the first issue, but the AI engine disables kiting behavior whenever sn-enable-patrol-attack is set to 1 and the units are on their way to the enemy. So, scripters have to make a choice between being able to kite and being able to attack enemy units on the way to their target.
For some reason, Naga prefer to attack Castles and Town Centers located deep in the enemy base and ignores the other Castles and Towers located outside which always shoot the armies first.
Naga also does not perform kiting even though ability-to-kite is set to 0 (always does kiting).
Thank you for the feedback jadeeye, I've been noticing this TSA issue recently again as well. I'll look into it.
The second issue is as Leif described, I'll experiment around with possible solutions.
Just uploaded version 0.05, it's already a few days old but it resolves various smaller issues.