Reuploaded to fix an error that popped up when playing as the Britons, forgot to include an update to the constants file in the upload.
I haven't kept a changelog for Naga but most noticeably I've added new strategy variations for Arena-style maps recently.
There were also some improvements to Naga's Dark Age and many other smaller polish changes.
Naga 0.09
- wattle
- Swami
- Posts: 212
- Joined: Fri Aug 15, 2014 1:06 pm
- Location: Germany
Re: Naga
No, it uses more than 16 commands per rule
MangudAI-all-in (wip, to be continued, when I retire from work )
Btw, thank you s64 for your effort. Was a pleasure to cross your way. Have a good time.
Btw, thank you s64 for your effort. Was a pleasure to cross your way. Have a good time.
- Promiskuitiv
- Waheguru
- Posts: 1369
- Joined: Thu Nov 10, 2011 1:07 pm
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- Forumer
- Posts: 32
- Joined: Tue Dec 17, 2019 6:04 pm
Re: Naga
I think TSA need to be fixed.
For some reason, Naga prefer to attack Castles and Town Centers located deep in the enemy base and ignores the other Castles and Towers located outside which always shoot the armies first.
Naga also does not perform kiting even though ability-to-kite is set to 0 (always does kiting).
For some reason, Naga prefer to attack Castles and Town Centers located deep in the enemy base and ignores the other Castles and Towers located outside which always shoot the armies first.
Naga also does not perform kiting even though ability-to-kite is set to 0 (always does kiting).
- Leif Ericson
- Waheguru
- Posts: 1434
- Joined: Wed Dec 09, 2009 8:15 pm
- Location: United States
Re: Naga
Promi might be able to say more about the first issue, but the AI engine disables kiting behavior whenever sn-enable-patrol-attack is set to 1 and the units are on their way to the enemy. So, scripters have to make a choice between being able to kite and being able to attack enemy units on the way to their target.
- Promiskuitiv
- Waheguru
- Posts: 1369
- Joined: Thu Nov 10, 2011 1:07 pm
Re: Naga
Thank you for the feedback jadeeye, I've been noticing this TSA issue recently again as well. I'll look into it.jadeeye wrote: ↑Thu Feb 02, 2023 5:53 amI think TSA need to be fixed.
For some reason, Naga prefer to attack Castles and Town Centers located deep in the enemy base and ignores the other Castles and Towers located outside which always shoot the armies first.
Naga also does not perform kiting even though ability-to-kite is set to 0 (always does kiting).
The second issue is as Leif described, I'll experiment around with possible solutions.
Just uploaded version 0.05, it's already a few days old but it resolves various smaller issues.
- Promiskuitiv
- Waheguru
- Posts: 1369
- Joined: Thu Nov 10, 2011 1:07 pm
Re: Naga 0.09
I had a little bit of time and updated Naga to a new version, it's not necessarily stronger than before (depending on settings) as that's not my main focus right now.
I hope it adds more gameplay diversity to your games though, it's more different to its older version (Promi/DE AI) - these days.
I hope it adds more gameplay diversity to your games though, it's more different to its older version (Promi/DE AI) - these days.