Immortal v0.10f
Posted: Mon Jan 03, 2022 1:04 am
Note: Immortal is adapted for DE balance but still plays best on UserPatch due to several DE bugs that the devs have ignored.
How does Immortal differ from other AIs?
Recommended Civs
Supported Games
Supported Settings
DE version 0.10f:
Copy extracted files to: C:\Program Files (x86)\Steam\steamapps\common\AoE2DE\resources\_common\ai
WK version 0.10c (Not compatible with DE):
Copy extracted files to: C:\Program Files (x86)\Microsoft Games\Age of Empires II\Games\WololoKingdoms\Script.Ai
AOC version 0.10e (Not compatible with WK or DE):
Copy extracted files to: C:\Program Files (x86)\Microsoft Games\Age of Empires II\AI
How does Immortal differ from other AIs?
- Human-like army control: All military is controlled as groups. Where to move, when to attack, and how to attack are all determined by an algorithm that I wrote. Each group knows whether to retreat or attack based on their surroundings. This approach completely eliminates the build-in army control that other AIs use. Because of this, a lot of suicidal/stupid AI behaviour is prevented.
- Very solid defence: Immortal will retreat villagers, repair buildings, and build towers/castles. It prevents villagers from going to dangerous locations and will rebuild camps when required. All buildings are placed in optimal + safe locations using my own algorithm.
- A diverse range of strategies: Flanks can go for combinations of militia, maa, scouts, skirms and archers. Pockets can go scouts, knights, archers, eagles or UUs. All strategies are well optimized. I don’t know what the strongest strategy is, nor what the strongest civ is. The late-game army composition is unique to each civ and will be adapted to counter the enemy's civ & army composition.
- Intelligent villager control: The built-in villager control has also been replaced and hence a lot of stupid behaviour is prevented. For example, you wont see villagers walking half the map just because the dropsite over there is slightly closer to its resource.
Recommended Civs
- Flank/1v1: franks, japanese, vietnamese, teutons, goths
- Pocket: spanish, khmer, bohemians, lithuanians, teutons, franks
Supported Games
- Definitive Edition or
- CD version with UserPatch 1.5 + Wololo Kingdoms (recommended) or
- CD version with UserPatch 1.5 (and optionally, The Forgotten Empires)
- N.B. HD Edition and Community Patch 1.6+ are not supported.
Supported Settings
- Game type: Random Map
- Map: Open land maps, Land Nomad, Arena
- Civilization: Any
- Resources: Standard
- Starting age: Dark or Imp with High res
- Population cap: 200+
- Speed: 1.5 - 2.0
DE version 0.10f:
Copy extracted files to: C:\Program Files (x86)\Steam\steamapps\common\AoE2DE\resources\_common\ai
WK version 0.10c (Not compatible with DE):
Copy extracted files to: C:\Program Files (x86)\Microsoft Games\Age of Empires II\Games\WololoKingdoms\Script.Ai
AOC version 0.10e (Not compatible with WK or DE):
Copy extracted files to: C:\Program Files (x86)\Microsoft Games\Age of Empires II\AI