Good day everyone, once again!
This is a post to introduce and share an AI that I started working on in February 2022. It went through lots and lots of design changes. It started as an AI called "Malians AI", that was only meant to play Malians. Then I decided, I want to add more african civs, so I renamed the AI to "The African Queendoms AI". But then ... after a couple more days I decided, why only limit the script to the few african civs? So I renamed them to "The United Queendoms AI" (TUQ for short). It can play multiple civs now.
Some pics:
General Features:
- Can play most standard land maps, but can also play water maps (if too much water is detected, the AI might focus only on ships though)
- Can not play maps where you start without a TC or where you need to move villagers with ships
- Can play a few different civs
- No DUC (so far)
- Can play only conquest (for now)
- Unique player names (all female, of course)
Why did I create this AI?
TUQ was created because I wanted to have a Malian AI with Gbeto and Camels. It then developed into a bigger project, where I added more civs, more unit variance and lots of other stuff. I also wanted to have an AI that is different to my Chill AI and my Queen AI, with better economy management.
How strong is the AI?
Again, this is not really a competitive AI. It can beat the AI (CD version) aka petersen, but can't beat any other standard AI integrated into the game. It is definitely stronger than my Chill AI script though, which can also beat petersen.
Civs TUQ can play
- Malians
- Berbers
- Ethiopians
- Byzantines
- Saracenes
- Mongols
- Teutons
- Franks
- Japanese
- Chinese
- Britons
- Hindustani
- Persians
- Huns
- Vikings
- Goths
- Mayans
- Celts
- Burgundians
- Khmer
- Malay
- Portuguese
- Tatars
- Dravidians
- Gurjaras
Supported game settings
- Population cap: 200
- Victory condition: conquest
- Start resources: standard
- Teams locked: yes
- All technologies: no
- Start age: Dark-age
- End age: Imperial-age
Current problems:
- Economy needs adjustments (especially in imperial age)
- Add more civs
- Need different strats for pockets and flanks
- Few bugs when choosing specific strats
- Delete excess civilian or trade units
Updates:
March, 18th, 2022:
- Fixed some techs not being researched
- Added Indians as playable civ
- AI can now build some scorpions as support units next to the mangonels
- Time between attacks reduced in lots of cases
- Fixed lots of major bugs
March, 24th, 2022:
- Added extra mills starting in castle-age
- Added Persians, Huns and Vikings as playable civs
- Fixed bugs probably
March, 27th, 2022:
- Added Goths as playable civ
March, 29th, 2022:
- Added Mayans as playable civ
- Slightly adjusted some strategies
- Will now build more markets in imperial age
March, 30th, 2022:
- Added my Celts as playable civ <3
March, 31st, 2022:
- Added Burgundians as playable civ
- Indians can now choose a new strategy
- Can now build slightly more town centres
April, 4th, 2022:
- Added Khmer and Malay as playable civs
- Mongols can now choose a new strategy
- Adjusted some things and fixed stuff
April, 8th, 2022:
- Added Portuguese as playable civ
- Disabled escrow again for now
- Added tributing
- Adjusted stuff
April, 13th, 2022:
- Added Tatars as playable civ
- Fixed the random strategy selection (was buggy before)
May, 3rd, 2022:
- Added Dravidians as playable civ
- Adjusted the Indians / Hindustani for the new DLC
May, 4th, 2022:
- Fixes for Dravidians
- Added Gurjaras as playable civ
May, 6th, 2022:
- Added tower avoidance (test version)
Thank you all for your interest!
Kind regards,
Kimberly Azula
The United Queendoms AI (TUQ AI)
- KimberlyAzula
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The United Queendoms AI (TUQ AI)
- Attachments
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- The United Queendoms.zip
- The United Queendoms AI, version of May, 6th, 2022
- (44.4 KiB) Downloaded 6 times
Last edited by KimberlyAzula on Sat May 07, 2022 12:38 am, edited 38 times in total.
There is no denying The Morrígan's prophecies!
- FireBall37
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Re: The United Queendoms AI (TUQ AI)
Thanks Kim!
those hackers are just idiots, i spit on them
- Mabuse

- KimberlyAzula
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Re: The United Queendoms AI (TUQ AI)
Any feedback is appreciated, as long as it is constructive.
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- KimberlyAzula
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Re: The United Queendoms AI (TUQ AI)
Update: Added support for the Indian civilization, fixed some research and adjusted some things.
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- KimberlyAzula
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Re: The United Queendoms AI (TUQ AI)
Update: Three more civs (Persians, Huns and Vikings)
There is no denying The Morrígan's prophecies!
- KimberlyAzula
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Re: The United Queendoms AI (TUQ AI)
Added Goths and Mayans as playable civs.
There is no denying The Morrígan's prophecies!
- KimberlyAzula
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Re: The United Queendoms AI (TUQ AI)
Added CELTS
als playable civ. Oh, and Burgundians too.

There is no denying The Morrígan's prophecies!
- KimberlyAzula
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- Location: Germany
Re: The United Queendoms AI (TUQ AI)
Added Khmer, Malay and Portuguese as playable civs.
There is no denying The Morrígan's prophecies!
- KimberlyAzula
- Forumer
- Posts: 48
- Joined: Thu Oct 07, 2021 8:17 am
- Location: Germany
Re: The United Queendoms AI (TUQ AI)
Small update for the new dlc release. Added Dravidians.
There is no denying The Morrígan's prophecies!