Hi Venomus!venomus wrote: ↑Thu Oct 10, 2024 10:03 amHello
Now it works fine and has not lost performance or anything, I just noticed a couple of small bugs that sometimes happen in nomad:
1º He forgets to create an army and is dedicated to make economy until the imperial age. Eventually, at some point it does. It is a very rare bug, but it has happened to me in some games.
2º Some other games he accumulates a huge army near his base, but as if it were a path bug, he gets stuck against trees slowly patrolling the area instead of going to attack the enemy. It is a bug that I see quite often and eventually fixes itself.
I also think this is caused by the type of map and the proximity of the enemy base.
Thanks for the feedback, appreciate the effort you go through to write these points up!
The first bug I think is related to the game sometimes thinking a nomad start is a pocket start so it might be pulling from the arena strats. I’m shortly uploading a “competitive” version of Bright Spark that simply picks the best strats for the setup as the current version has some builds which are more for variety when I play with friends. I can set this version up for Land Nomad no problem, but if there are any custom maps you regularly use then please do list me the exact names and I can add a couple of extra rules to apply settings for those maps as the game doesn’t recognise tags on custom maps right now.
The second sounds more like it’s just not ready to attack, the army has a gather point behind the main TC so not to get in the way of farms but this can look like they’re stuck if that point is on a tree or edge of the map. When this is an issue is this when Bright Spark has a numbers advantage or when it has less numbers but a counter or tech advantage? I’m about to look into attack and retreat rules for army as they need updating from when I first wrote them (way back before I added DUC) so any info on this from an outside eye is helpful.
Thanks and glad the nomad start now works for you!