Re: Bright Spark
Posted: Sat Jul 22, 2023 5:45 am
Reuploaded latest update with annoying debug chat removed - I'm so used to it now that I just channel it out
Thanks MightyRecon - That 33 should have been a 36 so I must have missed it when relabelling. I have just reuploaded so it should work now. If not then just let me knowMightyRecon wrote: ↑Mon Aug 14, 2023 12:04 amHaving trouble getting Bright Spark to work, I'm using the correct settings, and playing on Arabia I'm always met with this error:
AI Script Error
File: Bright Spark 33\Laming.per2
ERR5001: File open failed
Do you really want to load Laming.per ? I wouldn't be so sure about itMightyRecon wrote: ↑Mon Aug 14, 2023 12:04 amHaving trouble getting Bright Spark to work, I'm using the correct settings, and playing on Arabia I'm always met with this error:
AI Script Error
File: Bright Spark 33\Laming.per2
ERR5001: File open failed
Bandit1990 wrote: ↑Sat Aug 19, 2023 12:23 pmNew update for Bright Spark. List is in the first post but basically I've worked on the raiding micro further and found the cause of why Bright Spark's army was getting stuck in certain parts of an enemy base. Now you should find it circles the enemy base much better, finds villagers on the outskirts and ranged units are much more vicious attacking farmers and enemy army who hide within TC range.
I still have more work to do (better retreat points, giving raiders more specific roles, etc) but this was an issue I've wanted to deal with for a while so I'm happy to see it circling more effectively and disrupting a larger percentage of enemy villagers.