Precision v0.2
Posted: Sun Nov 13, 2022 10:33 pm
Plays land maps, all civs (but expect some weird unit choices). The strongest overall civ is probably Vietnamese, but more testing needs to be done. It is around or slightly above the strength of DE AI in 1v1 at the moment, slightly weaker in TGs.
In 1v1 it will randomize between the following strategies in order of likelihood:
1 range skirm defence (usually, but not always transitioning into knight + skirm)
2 range archers
1 stable scouts (+ skirms if needed)
Features group micro with some new tricks.
In TG it plays the modern human meta with some players going scouts and some archers.
This is an early beta version, there are still a lot of bugs to iron out and DUC eco is a big missing improvement (dark age is basically placeholder), but I wanted something more competitive on the ladder/tournaments than Ulysses.
Updated to 0.2
In 1v1 it will randomize between the following strategies in order of likelihood:
1 range skirm defence (usually, but not always transitioning into knight + skirm)
2 range archers
1 stable scouts (+ skirms if needed)
Features group micro with some new tricks.
In TG it plays the modern human meta with some players going scouts and some archers.
This is an early beta version, there are still a lot of bugs to iron out and DUC eco is a big missing improvement (dark age is basically placeholder), but I wanted something more competitive on the ladder/tournaments than Ulysses.
Updated to 0.2