The King 1.2 (AoK AI)

Upload your latest creations here.
Please note that by posting comments to posts in this forum you forfeit your personal copyright on whatever you post. AI Scripters reserves the right to re-use objective comments in script reviews without requiring the posting author's permission. Credit, where appropriate will be given in such cases.
Post Reply
Tobi19
Forumer
Posts: 18
Joined: Fri Feb 17, 2023 5:36 am

The King 1.2 (AoK AI)

Post by Tobi19 »

Hello everyone!

I've working on this AI for the last few weeks, and managed to get this release just in time for Prince of Arabia. I've wanted to make an AI for AoK for quite some time and here it is. The main idea behind The King is to have unique strategies (and taunts) for each civilization it can play. I'm sure there's still a lot to polish before I can call it finished, but the basic structure is already done.

Cannot play water maps (for now).
Only plays AoK civs.

Feel free to report any bug or make any suggestion!
Attachments
The King 1.1b.rar
(11.07 KiB) Downloaded 42 times
The King 1.0.rar
(6.24 KiB) Downloaded 126 times
Last edited by Tobi19 on Wed May 01, 2024 5:00 pm, edited 4 times in total.

Tobi19
Forumer
Posts: 18
Joined: Fri Feb 17, 2023 5:36 am

Re: The King 1.1 (AoK AI)

Post by Tobi19 »

Hi!

Wandering Robots is really close so I decided to release The King's first update. I'm not making a changelog this time because a lot has changed compared to last version and I actually lost track of the details :P . Anyway, this is a really big update (it's almost 3 times the size of 1.0), I rewrote most of the code I already had and then added a bunch of things, mainly strategies and tactics. It's still far from finished but I'm quite happy so far as it is a lot stronger than last version.
Last edited by Tobi19 on Thu Jun 29, 2023 1:26 pm, edited 2 times in total.

User avatar
FireBall37
Swami
Posts: 177
Joined: Sat Aug 22, 2020 10:49 pm

Re: The King 1.1 (AoK AI)

Post by FireBall37 »

sounds sweet :dance

Tobi19
Forumer
Posts: 18
Joined: Fri Feb 17, 2023 5:36 am

Re: The King 1.1 (AoK AI)

Post by Tobi19 »

Reupload to fix an enormous bug I can't believe I didn't see before.
Attachments
The King 1.1b.rar
(11.07 KiB) Downloaded 111 times

User avatar
FireBall37
Swami
Posts: 177
Joined: Sat Aug 22, 2020 10:49 pm

Re: The King 1.1 (AoK AI)

Post by FireBall37 »

what was it? :o

Tobi19
Forumer
Posts: 18
Joined: Fri Feb 17, 2023 5:36 am

Re: The King 1.1 (AoK AI)

Post by Tobi19 »

FireBall37 wrote:
Thu Jun 29, 2023 3:26 pm
what was it? :o
It wasn't making pikemen in castle age because it prioritizes the pikemen upgrade first but the condition to make start making pikemen again was not having pikemen researched. :lol:

I think something similar happened with longswords.

Tobi19
Forumer
Posts: 18
Joined: Fri Feb 17, 2023 5:36 am

Re: The King 1.2 (AoK AI)

Post by Tobi19 »

A big update focused of Prince of Arena. This update gives a lot of new strategies for The King in non-arabia maps, to name a few:

-MAA and Towers
-FC into monks and Siege
-FC into knights
-Fast Imp into gunpowder

Every civ now has it's own strategy for Arabia and non-arabia. Build orders have also been update to improve up times. I didn't have enough time to add new strategies for Arabia, so they will have to wait for the next release. Also, The King treats every non-arabia map the same for now, so it will use the same strategy whether it's playing Arena, Yucatan or Islands. Water map strategies are also a thing I want to add in future versions. It's possible that it actually performs worse in Arabia than before due to lack of testing when adding new features for Arena, but I'll try to fix that as soon as possible.
Attachments
The King 1.2.rar
(117.23 KiB) Downloaded 8 times

Post Reply