Hello everyone!
I've working on this AI for the last few weeks, and managed to get this release just in time for Prince of Arabia. I've wanted to make an AI for AoK for quite some time and here it is. The main idea behind The King is to have unique strategies (and taunts) for each civilization it can play. I'm sure there's still a lot to polish before I can call it finished, but the basic structure is already done.
Cannot play water maps (for now).
Only plays AoK civs.
Feel free to report any bug or make any suggestion!
The King 1.3 (AoK AI)
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- Forumer
- Posts: 22
- Joined: Fri Feb 17, 2023 5:36 am
The King 1.3 (AoK AI)
- Attachments
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- The King 1.1b.rar
- (11.07 KiB) Downloaded 174 times
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- The King 1.0.rar
- (6.24 KiB) Downloaded 275 times
Last edited by Tobi19 on Wed Oct 30, 2024 11:59 am, edited 5 times in total.
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- Forumer
- Posts: 22
- Joined: Fri Feb 17, 2023 5:36 am
Re: The King 1.1 (AoK AI)
Hi!
Wandering Robots is really close so I decided to release The King's first update. I'm not making a changelog this time because a lot has changed compared to last version and I actually lost track of the details . Anyway, this is a really big update (it's almost 3 times the size of 1.0), I rewrote most of the code I already had and then added a bunch of things, mainly strategies and tactics. It's still far from finished but I'm quite happy so far as it is a lot stronger than last version.
Wandering Robots is really close so I decided to release The King's first update. I'm not making a changelog this time because a lot has changed compared to last version and I actually lost track of the details . Anyway, this is a really big update (it's almost 3 times the size of 1.0), I rewrote most of the code I already had and then added a bunch of things, mainly strategies and tactics. It's still far from finished but I'm quite happy so far as it is a lot stronger than last version.
Last edited by Tobi19 on Thu Jun 29, 2023 1:26 pm, edited 2 times in total.
- FireBall37
- Swami
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Re: The King 1.1 (AoK AI)
sounds sweet
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- Forumer
- Posts: 22
- Joined: Fri Feb 17, 2023 5:36 am
Re: The King 1.1 (AoK AI)
Reupload to fix an enormous bug I can't believe I didn't see before.
- Attachments
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- The King 1.1b.rar
- (11.07 KiB) Downloaded 234 times
- FireBall37
- Swami
- Posts: 190
- Joined: Sat Aug 22, 2020 10:49 pm
Re: The King 1.1 (AoK AI)
what was it?
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- Forumer
- Posts: 22
- Joined: Fri Feb 17, 2023 5:36 am
Re: The King 1.1 (AoK AI)
It wasn't making pikemen in castle age because it prioritizes the pikemen upgrade first but the condition to make start making pikemen again was not having pikemen researched.
I think something similar happened with longswords.
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- Forumer
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- Joined: Fri Feb 17, 2023 5:36 am
Re: The King 1.2 (AoK AI)
A big update focused of Prince of Arena. This update gives a lot of new strategies for The King in non-arabia maps, to name a few:
-MAA and Towers
-FC into monks and Siege
-FC into knights
-Fast Imp into gunpowder
Every civ now has it's own strategy for Arabia and non-arabia. Build orders have also been update to improve up times. I didn't have enough time to add new strategies for Arabia, so they will have to wait for the next release. Also, The King treats every non-arabia map the same for now, so it will use the same strategy whether it's playing Arena, Yucatan or Islands. Water map strategies are also a thing I want to add in future versions. It's possible that it actually performs worse in Arabia than before due to lack of testing when adding new features for Arena, but I'll try to fix that as soon as possible.
-MAA and Towers
-FC into monks and Siege
-FC into knights
-Fast Imp into gunpowder
Every civ now has it's own strategy for Arabia and non-arabia. Build orders have also been update to improve up times. I didn't have enough time to add new strategies for Arabia, so they will have to wait for the next release. Also, The King treats every non-arabia map the same for now, so it will use the same strategy whether it's playing Arena, Yucatan or Islands. Water map strategies are also a thing I want to add in future versions. It's possible that it actually performs worse in Arabia than before due to lack of testing when adding new features for Arena, but I'll try to fix that as soon as possible.
- Attachments
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- The King 1.2.rar
- (117.23 KiB) Downloaded 161 times
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- Forumer
- Posts: 22
- Joined: Fri Feb 17, 2023 5:36 am
Re: The King 1.2 (AoK AI)
Previous version wasn't working on AoK (Thanks Mr. Elephant for noticing). This one should be fully compatible, I just removed some strategic numbers that seem to have been added in AoC.
- Attachments
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- The King 1.2b.rar
- (103.03 KiB) Downloaded 18 times
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- Forumer
- Posts: 22
- Joined: Fri Feb 17, 2023 5:36 am
Re: The King 1.3 (AoK AI)
It took me longer than I'd have liked, but The King's Gold Rush update is finally here!
Changes:
-Mills can now get constructed before lumbercamps if there isn't a food source
-Added market rules to rebuild TC
-Villagers will now gather wood and stone if TC is destroyed
-Added Gold Rush strategies for all 13 civs (and improved some Arabia ones)
-The King now uses TSA in some situations
Changes:
-Mills can now get constructed before lumbercamps if there isn't a food source
-Added market rules to rebuild TC
-Villagers will now gather wood and stone if TC is destroyed
-Added Gold Rush strategies for all 13 civs (and improved some Arabia ones)
-The King now uses TSA in some situations
- Attachments
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- The King 1.3.rar
- (148.33 KiB) Downloaded 16 times