Tuck

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Bandit1990
Forumer
Posts: 74
Joined: Tue May 03, 2022 2:38 am

Tuck

Post by Bandit1990 »

My second ever AI and the second member of Bandit's Bandits.

Map type - Any land map
Civs - Any AoC, no expansions (will add the rest)
Pop - 200
Difficulty - Any/no difference
Game types - Standard, Conquest

What does it do?

Tuck mainly makes monks, but eventually adds in other gold intensive units (champions, paladins, gunpowder). It's around the level of HD AI on Moderate, perhaps just under so again good for a casual fun game that goes into late game. It has been updated to DE with deer luring, better building placement and slight modifications to eco. It now fast castles rather than slow castles :D

I have the original somewhere on my old laptop but for now I have 2 versions uploaded:

DE version (use this for DC7)
Latest HD version I updated from

(Note these AIs come with a Target Test/Old Target Test .per files - these are shared across all 4 of Bandit's Bandits so don't worry about overwriting with each download it will be the same file)
Attachments
Tuck 3 DE.zip
Latest DE version for DC7
(8.77 KiB) Downloaded 27 times
Tuck 1.4.zip
HD version
(7.19 KiB) Downloaded 30 times
Last edited by Bandit1990 on Thu Aug 03, 2023 12:11 pm, edited 2 times in total.

Bandit1990
Forumer
Posts: 74
Joined: Tue May 03, 2022 2:38 am

Re: Tuck

Post by Bandit1990 »

Updated to include feudal tower defence when flank and updated gatherer distribution for faster castle placement.

Bandit1990
Forumer
Posts: 74
Joined: Tue May 03, 2022 2:38 am

Re: Tuck

Post by Bandit1990 »

New update:

- Army attacks sooner
- Now all army is sent when attacking
- No longer halts unit production during castle age when far away from imperial
- Pocket now prioritises army over defensive castle

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