AI-wars optimized Arabia map

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TELVM
Swami
Posts: 110
Joined: Thu Nov 06, 2003 12:14 pm
Location: Madrid, Spain

Post by TELVM »

Functionally identical to original ES Arabia map (code extracted from the game) in terms of resources, with just one exception: Deer replace boars, as boars are useless for AI scripts.

- Cliffs deleted. Cliffs are aesthetically horrible in land maps and a crime for AI scripts, that can screw with them when using TSA and even when using standard attacks.

- Elevation smoothed. No script will now start in the bottom of a huge crater with unsurmountable building problems around.

- Oases optimised. They no longer rob huge critical pactches of wood from close to the initial TC.

- Eye candy added. For a better looking map.
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_____MAGISTER TORMENTORVM_____

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