Quoll 2

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koalaface
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Post by koalaface »

Quoll has been upgraded and extended. Water support is now given. I believe all random land maps are handled quite well and an attempt at team-island and island is made. Still has some flaws but not too noticable. I have tried to make it a team-player. I think it can be fun (biased opinion) as an ally in human games or particularly if 2 Quolls are allied as enemies. Anyway - here it is for those interested.

Any problems, observations and advice is very much appreciated.

Cheers ! :)


(note that Quoll is still very much a fast-castle AI)

Edit : Arrrghh ! :head Did I ever say that I get a bit technically confused ? :blink: Sorry about that.

I think this is the correct attachment ! Could someone please download and respond if it works !

@ Mabuse : Definite goal to enter Team-Island. No goals to win any games just yet - just to enter the tourney ! :D
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QuollAI.zip
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robink
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Post by robink »

Just wanted to test it, but Quoll 2.per
and QuollNotes.txt are exactly the same,
just some text and no AI script....:blink:

Waiting for a corrected version i am :lol:

Mabuse
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Post by Mabuse »

Nice :D

Will check it surely out.

Can i interpret your "water-extension" as a sign that you may enter TI-Tournament ?

EDIT: robin is right :lol:
(no offense, but funny - sure that it is quickly fixed)
take seat, shut up, script - have fun

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koalaface
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Post by koalaface »

Pls See my edited original post above

Tonto_DaVe
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Post by Tonto_DaVe »

Yep, it works.:)
Signed,
DaVe

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Vader
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Post by Vader »

I'll test it for sure ... just one moment :)))
"Is it what the teacher teaches or what the student learns?"

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Vader
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Post by Vader »

I tried out this AI (with Chinese) - and also the DINGO-AI before. I suppose the differences are more in the variety of maps the AI can play than in gameplay, right? However the AI was also great before (as Dingo ;) ), and playing Island-Map and others now i really like it much more than before (which is a miracle). Good work!
"Is it what the teacher teaches or what the student learns?"

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koalaface
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Post by koalaface »

@ tonto_Dave and Vader : Thanks for responding.

@ Vader : Yes - Quoll is (supposed to be) much more versatile than the Ai's I use in the competitions. Also Quoll may be a little weaker as it tends to train a greater variety of units whereas you may have noticed that Dingo and my other Tourney AI's tend to focus on a few (occasionally one) units to streamline the upgrade process. And only a couple of Civilizations are catered for.

But if you just want to sit back and play a game against the computer it can be frustrating to figure out which AI can use which map and what civ. it uses. This is what makes Alliance Thunder so impressive - versatile and powerful !

But Quoll will form the skeleton for future tourney AI's so if you want a sparring partner for your own AI's it could be of some benefit. Anyway thanks for the rave but its not that great yet !

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Vader
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Post by Vader »

I also noticed that the former version called Dingo (and i suppose also the new one) can handle team-play very nice. If one player is under heavy attack the player tributes all the resources to the other player and makes some kind of sling-shot-system :)
just wanted to mention that.
"Is it what the teacher teaches or what the student learns?"

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