Meleon 20151213-000000 released!
- Goths: new flank flush strategy
- Core: retreat system added
- Core: improved attack system
- Core: better economy balance
Meleon AI
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- Waheguru
- Posts: 5891
- Joined: Fri Jan 16, 2009 8:36 pm
Re: Meleon AI
Meleon 20151213-000001 released!
- Core: fixed pocket/flank selection
- Core: added 32 additional names
- Core: fixed pocket/flank selection
- Core: added 32 additional names
- LightTree
- Waheguru
- Posts: 1608
- Joined: Wed Mar 10, 2010 12:21 am
Re: Meleon AI
THEY'RE BACK! (the frequent updates).
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- Waheguru
- Posts: 5891
- Joined: Fri Jan 16, 2009 8:36 pm
Re: Meleon AI
It's important to leave space there for up to 999,999 updates in a single day
- John the Late
- Swami
- Posts: 116
- Joined: Thu Dec 20, 2012 8:54 am
- Location: Germany
Re: Meleon AI
I thought they were the time (clock) it was released. :p
(UP 1.1 was a funny time, I remember setting up a game with a few guys and we all downloaded withing the same 5 mins but the last guy already got a new version again.)
(UP 1.1 was a funny time, I remember setting up a game with a few guys and we all downloaded withing the same 5 mins but the last guy already got a new version again.)
- CheeseOnToast
- Yogi
- Posts: 388
- Joined: Sun Aug 31, 2014 5:48 pm
Re: Meleon AI
When Meleon was being rushed, I've noticed a few problems:
- When under range unit aggression, it made no counters for those units when it was possible, for example, in a Japanese game I tested with (on Arabia) it trained battering rams instead of Mangonels (which would have done a better job against the archer aggression)
- It didn't re-balance its eco when it had 1.7k gold (didn't buy any resources from its market)
- It tried to build a defense castle but it was unsuccessful.
- Perhaps a defensive watch tower will help it if it attempts to fast castle?
- When under range unit aggression, it made no counters for those units when it was possible, for example, in a Japanese game I tested with (on Arabia) it trained battering rams instead of Mangonels (which would have done a better job against the archer aggression)
- It didn't re-balance its eco when it had 1.7k gold (didn't buy any resources from its market)
- It tried to build a defense castle but it was unsuccessful.
- Perhaps a defensive watch tower will help it if it attempts to fast castle?
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- Waheguru
- Posts: 5891
- Joined: Fri Jan 16, 2009 8:36 pm
Re: Meleon AI
Meleon 20151214-000000 released!
- Core: reduced strategy file size by moving shared rules out
- Core: adjusted pocket/flank targeting and scouting
- Core: will flare targeted enemy when ready
Thanks for testing, COT! I'll try to work on those things soon
- Core: reduced strategy file size by moving shared rules out
- Core: adjusted pocket/flank targeting and scouting
- Core: will flare targeted enemy when ready
Thanks for testing, COT! I'll try to work on those things soon
- CheeseOnToast
- Yogi
- Posts: 388
- Joined: Sun Aug 31, 2014 5:48 pm
Re: Meleon AI
Thanks for the update!
Something else I've noticed:
When Meleon is under attack and its training units to counter an enemy, it doesn't garrison them inside its buildings while training, I think if it did this and was able to mass up its units it would have a better time defending and countering rushes. In one instance I saw, it was Feudal Aztec vs Castle Aztec. The Feudal Aztec rusher had Archers while Castle Aztec was trying to train eagle warriors and skirmishers but the problem was as soon as it got trained it'd lose it due to the numbers disadvantage.
Something else I've noticed:
When Meleon is under attack and its training units to counter an enemy, it doesn't garrison them inside its buildings while training, I think if it did this and was able to mass up its units it would have a better time defending and countering rushes. In one instance I saw, it was Feudal Aztec vs Castle Aztec. The Feudal Aztec rusher had Archers while Castle Aztec was trying to train eagle warriors and skirmishers but the problem was as soon as it got trained it'd lose it due to the numbers disadvantage.
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- Waheguru
- Posts: 5891
- Joined: Fri Jan 16, 2009 8:36 pm
Re: Meleon AI
Meleon 20151215-000000 released!
- Core: added gather-inside for low unit defense
- Core: adjusted wood for farming and trade
- Core: minor attack adjustments
Thanks again, COT! Hopefully, the gather-inside stuff helps for that.
- Core: added gather-inside for low unit defense
- Core: adjusted wood for farming and trade
- Core: minor attack adjustments
Thanks again, COT! Hopefully, the gather-inside stuff helps for that.